Rust Server TrendsSeismic network · station log
Recording Stations11,894 Players99,159 Active3,939 Wipes · 3 h396 48 h

Station XX-15327 · no signal

NNN-DEV-01

Offline 193.233.254.96:28115 checked 2h ago

Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,327
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15327 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123418:0003:0011:0021:0005:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040018:0003:0011:0021:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 05:22 UTC27d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
385/ 425
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
458/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
988/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
56/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
979/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
28/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on NNN-DEV-01?

Generated by the game, the map on NNN-DEV-01 is procedural, size 2,000 with seed 197777. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on NNN-DEV-01?

You will find no gather rate in the name of NNN-DEV-01. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on NNN-DEV-01 right now?

A reading taken now finds NNN-DEV-01 offline; the most recent activity was 2 hours ago. The seven-day average for this server is 0 players.

How does NNN-DEV-01 rank against other Rust servers?

Over the last seven days, NNN-DEV-01 recorded enough player hours to reach #15,327 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does NNN-DEV-01 stay online?

NNN-DEV-01 is down at the moment; the last recorded contact was 2 hours ago. Going by the uptime figure it reports, it restarted about 3 days 7 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does NNN-DEV-01 perform under load?

Its average server fps over the last 48 hours was 172, and it never dropped below 106. At its highest, it carried 19,678 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,323 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is NNN-DEV-01 hosted?

No region is published by NNN-DEV-01. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 193.233.254.96:28115.

What build of Rust does NNN-DEV-01 use?

On Linux, NNN-DEV-01 runs Rust network protocol 2634 and build 166494. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on NNN-DEV-01?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe.

On what timetable does NNN-DEV-01 run its wipes?

Too few wipes of NNN-DEV-01 are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 11 hours is how long the current world has been running.

Lists and tags

What do the server tags on NNN-DEV-01 mean?

These are the tags NNN-DEV-01 publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does NNN-DEV-01 appear?

The Rust Server Trends lists that take in NNN-DEV-01 are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto NNN-DEV-01?

You can connect by pressing F1 in Rust and typing client.connect 193.233.254.96:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players 20 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.