Rust Server TrendsSeismic network · station log
Recording Stations11,805 Players82,372 Active3,637 Wipes · 3 h283 48 h

Station XX-15986 · no signal

RandomRaids-Isolated-DEV

Offline 193.233.134.184:29115 checked 24d ago

Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,986
top 71%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15986 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 12:40 UTC24d ago M0.0steady 0 – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 503 on average
186/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
244/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
669/ 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
34/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
753/ 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average
626/ 725
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RandomRaids-Isolated-DEV?

RandomRaids-Isolated-DEV uses a procedural map, which the game generates.

Which settings and rules apply on RandomRaids-Isolated-DEV?

The name of RandomRaids-Isolated-DEV gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on RandomRaids-Isolated-DEV right now?

No players are recorded on RandomRaids-Isolated-DEV at this moment; it is offline, and the last sighting was 24 days 9 hours ago.

How does RandomRaids-Isolated-DEV rank against other Rust servers?

On player hours for the past week, RandomRaids-Isolated-DEV sits at #15,986, which puts it inside the top 71% of every ranked server.

Server facts

How reliably does RandomRaids-Isolated-DEV stay online?

As recorded now, RandomRaids-Isolated-DEV is not reachable, the last contact having been 24 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 4 October 2026 is when Rust Server Trends first recorded it.

Where in the world is RandomRaids-Isolated-DEV hosted?

No region is published by RandomRaids-Isolated-DEV. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 193.233.134.184:29115 is the address it uses.

Which Rust version is RandomRaids-Isolated-DEV running?

RandomRaids-Isolated-DEV is running Rust network protocol 2634 and build 166494 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on RandomRaids-Isolated-DEV?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does RandomRaids-Isolated-DEV wipe, and on which days?

On record so far are too few of RandomRaids-Isolated-DEV's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 24 days 9 hours.

Tags

What do the server tags on RandomRaids-Isolated-DEV mean?

The game's server browser reads the tags RandomRaids-Isolated-DEV publishes: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RandomRaids-Isolated-DEV appear?

The Rust Server Trends lists that take in RandomRaids-Isolated-DEV are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto RandomRaids-Isolated-DEV?

To join, enter client.connect 193.233.134.184:29115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The server has 0 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166494
Build Game build: 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.