Station XX-15262 · recording
Content-Farmer
Online 193.23.126.25:27084 checked 21m ago
- Players now
- 0/ 24
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,262
- top 69%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 24 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 17:46 UTC5d ago | M0.0■steady | 0 | – | running | 0 | |
| Tue 20 Oct, 21:16 UTC9d ago | M0.0▲rising | 1 | halved by day 1 | 3.9 days | 0 | |
| Sun 11 Oct, 11:12 UTC18d ago | M0.0▲rising | 1 | halved by day 1 | 9.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Content-Farmer?
The procedural map on Content-Farmer is size 3,800 with seed 100, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Content-Farmer?
The name of Content-Farmer gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Content-Farmer?
0 of the 24 slots on Content-Farmer are filled right now. The seven-day average for this server is 0 players.
How does Content-Farmer rank against other Rust servers?
On player hours for the past week, Content-Farmer sits at #15,262, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Content-Farmer stay online?
Right now, you can reach Content-Farmer. The uptime it reports puts its last restart about 53 minutes ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Content-Farmer perform under load?
The 48-hour average is 60 server fps; 59 is the lowest observed. The world held up to 82,321 entities at its peak, buildings and deployables included. Its highest memory use was 2,126 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Content-Farmer hosted?
A region is not published by Content-Farmer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 193.23.126.25:27084.
Which Rust version is Content-Farmer running?
Rust network protocol 2635 and build 168909 on Linux is what Content-Farmer runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Content-Farmer?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
On what timetable does Content-Farmer run its wipes?
There is no next wipe to predict at Content-Farmer, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 5 days 7 hours.
Server tags
What do the server tags on Content-Farmer mean?
Tags published by Content-Farmer and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp24 (Max players): 24 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Content-Farmer appear?
You will find Content-Farmer on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto Content-Farmer?
To join, enter client.connect 193.23.126.25:27084 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.