Rust Server TrendsSeismic network · station log
Recording Stations11,737 Players71,230 Active3,632 Wipes · 3 h135 48 h

Station XX-15512 · no signal

rustinrust dev server

Offline 193.165.0.34:28015 checked 17d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,512
top 70%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15512 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average
657/ 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
422/ 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average
38/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average
56/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average
224/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
118/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on rustinrust dev server?

The map on rustinrust dev server is procedural, produced by the game.

Which settings and rules apply on rustinrust dev server?

You will find no gather rate in the name of rustinrust dev server. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on rustinrust dev server right now?

rustinrust dev server is not responding at this moment and is offline, last seen 17 days 23 hours ago.

How does rustinrust dev server rank against other Rust servers?

On player hours for the past week, rustinrust dev server sits at #15,512, which puts it inside the top 70% of every ranked server.

Server facts

How reliably does rustinrust dev server stay online?

No contact with rustinrust dev server right now, and the last recorded contact was 17 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 10 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does rustinrust dev server run from?

Nothing about a region comes from rustinrust dev server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 193.165.0.34:28015.

What build of Rust does rustinrust dev server use?

On Linux, rustinrust dev server runs Rust network protocol 2634 and build 166586. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does rustinrust dev server wipe, and on which days?

On record so far are too few of rustinrust dev server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 25 days 21 hours.

Tags

What do the server tags on rustinrust dev server mean?

These are the tags rustinrust dev server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does rustinrust dev server appear?

The Rust Server Trends lists that take in rustinrust dev server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to rustinrust dev server?

You can connect by pressing F1 in Rust and typing client.connect 193.165.0.34:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166586
Build It runs game build 166586.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.