Station XX-8016 · no signal
rustinrust dev server
Offline 193.165.0.18:28015 checked 10h ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #8,016
- top 36%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 20:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on rustinrust dev server?
A procedural map runs on rustinrust dev server, generated by the game.
Which settings and rules apply on rustinrust dev server?
No gather rate appears in the name of rustinrust dev server. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on rustinrust dev server right now?
A reading taken now finds rustinrust dev server offline; the most recent activity was 10 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 20:00 UTC, averaging 1 players.
How does rustinrust dev server rank against other Rust servers?
On player hours for the past week, rustinrust dev server sits at #8,016, which puts it inside the top 36% of every ranked server.
Server facts
How reliably does rustinrust dev server stay online?
As recorded now, rustinrust dev server is not reachable, the last contact having been 10 hours ago. 38 of 168 hours in the last 7 full days were up time, 23% of the total. 20 October 2026 is when Rust Server Trends first recorded it.
Which region does rustinrust dev server run from?
No region is published by rustinrust dev server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 193.165.0.18:28015.
What build of Rust does rustinrust dev server use?
rustinrust dev server is running Rust network protocol 2634 and build 166586 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does rustinrust dev server wipe, and on which days?
The rhythm of rustinrust dev server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 25 days 20 hours is how long the current world has been running.
Tags
What do the server tags on rustinrust dev server mean?
These are the tags rustinrust dev server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does rustinrust dev server appear?
The Rust Server Trends lists that take in rustinrust dev server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to rustinrust dev server?
Enter client.connect 193.165.0.18:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.