Station EU-3119 · recording
devT0815
Online EU 193.135.10.247:15114 checked 19m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 4
- Rank
- #3,119
- top 14% · #1176 in EU
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- 6d 18h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −3into Thu 22:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
- wipe-day peak
- 4players, last three wipes
Coming wipes
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 34d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:15 UTC FW28d ago | M0.6▲rising | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on devT0815?
The procedural map on devT0815 is size 4,000 with seed 2019754195, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on devT0815?
The name of devT0815 gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on devT0815 right now?
0 of the 20 slots on devT0815 are filled right now. Across seven days this server recorded an average of 1 players and a peak of 4. The last 48 hours show their highest activity at 18:00 UTC, averaging 3 players.
How does devT0815 rank against other Rust servers?
For player hours across the last seven days, devT0815 takes #3,119 overall and #1,176 in Europe, inside the top 14% of all ranked servers.
Server facts
How reliably does devT0815 stay online?
Right now, you can reach devT0815. Its reported uptime points to a restart about 7 hours ago. 143 of 168 hours in the last 7 full days were up time, 85% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does devT0815 perform under load?
The 48-hour average is 48 server fps; 35 is the lowest observed. At its highest, it carried 99,825 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,737 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is devT0815 hosted?
In Europe devT0815 lists itself, with the tag EU. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 193.135.10.247:15114.
Which Rust version is devT0815 running?
devT0815 is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on devT0815?
4 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 25 hours after the wipe.
On what timetable does devT0815 run its wipes?
The force wipe is the only wipe devT0815 takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 28 days 6 hours.
Server tags
What do the server tags on devT0815 mean?
Tags published by devT0815 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does devT0815 appear?
You will find devT0815 on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto devT0815?
To join, enter client.connect 193.135.10.247:15114 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.