Station EU-15310 · recording
TypicalRustGameplay
Online EU 193.135.10.247:15050 checked 6m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 69% · #2542 in EU
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 20:38 UTC12d ago | M0.0▲rising | 3 | – | running | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on TypicalRustGameplay?
Generated by the game, the map on TypicalRustGameplay is procedural, size 3,500 with seed 17475. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on TypicalRustGameplay?
The name of TypicalRustGameplay gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on TypicalRustGameplay right now?
A reading taken now shows 0 players on TypicalRustGameplay, which has 20 slots. The population averaged 0 players over the past week.
How does TypicalRustGameplay rank against other Rust servers?
TypicalRustGameplay is #2,542 in Europe and #15,310 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server details
How reliably does TypicalRustGameplay stay online?
TypicalRustGameplay is up at the moment. Its reported uptime points to a restart about 11 days 1 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 16 October 2026 it was recorded for the first time by Rust Server Trends.
Does TypicalRustGameplay hold a steady tick rate?
Its average server fps over the last 48 hours was 49, and it never dropped below 41. The world held up to 65,425 entities at its peak, buildings and deployables included. Its highest memory use was 3,471 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does TypicalRustGameplay run from?
The EU tag is how TypicalRustGameplay lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 193.135.10.247:15050 is the address it uses.
Which Rust version is TypicalRustGameplay running?
TypicalRustGameplay is running Rust network protocol 2634 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on TypicalRustGameplay?
3 players, on average, was the busiest crowd at its recent wipes. 24 hours after the latest wipe, the crowd peaked.
How often does TypicalRustGameplay wipe, and on which days?
On record so far are too few of TypicalRustGameplay's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 12 days 21 hours.
Tags
What do the server tags on TypicalRustGameplay mean?
Tags published by TypicalRustGameplay and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does TypicalRustGameplay appear?
These Rust Server Trends lists include TypicalRustGameplay: EU Rust servers and Rust community servers without the side modes. You will find it under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto TypicalRustGameplay?
To join, enter client.connect 193.135.10.247:15050 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.