Rust Server TrendsSeismic network · station log
Recording Stations11,888 Players103,775 Active3,956 Wipes · 3 h413 48 h

Station EU-15310 · recording

TypicalRustGameplay

Online EU 193.135.10.247:15050 checked 6m ago

Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,310
top 69% · #2542 in EU
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EU-15310 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 20:38 UTC12d ago M0.0rising 3 – running 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average
336/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
437/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
970/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
47/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
985/ 1000
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 235 on average
788/ 800
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TypicalRustGameplay?

Generated by the game, the map on TypicalRustGameplay is procedural, size 3,500 with seed 17475. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on TypicalRustGameplay?

The name of TypicalRustGameplay gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on TypicalRustGameplay right now?

A reading taken now shows 0 players on TypicalRustGameplay, which has 20 slots. The population averaged 0 players over the past week.

How does TypicalRustGameplay rank against other Rust servers?

TypicalRustGameplay is #2,542 in Europe and #15,310 worldwide on the past week's player hours, within the top 69% of ranked servers.

Server details

How reliably does TypicalRustGameplay stay online?

TypicalRustGameplay is up at the moment. Its reported uptime points to a restart about 11 days 1 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 16 October 2026 it was recorded for the first time by Rust Server Trends.

Does TypicalRustGameplay hold a steady tick rate?

Its average server fps over the last 48 hours was 49, and it never dropped below 41. The world held up to 65,425 entities at its peak, buildings and deployables included. Its highest memory use was 3,471 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does TypicalRustGameplay run from?

The EU tag is how TypicalRustGameplay lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 193.135.10.247:15050 is the address it uses.

Which Rust version is TypicalRustGameplay running?

TypicalRustGameplay is running Rust network protocol 2634 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on TypicalRustGameplay?

3 players, on average, was the busiest crowd at its recent wipes. 24 hours after the latest wipe, the crowd peaked.

How often does TypicalRustGameplay wipe, and on which days?

On record so far are too few of TypicalRustGameplay's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 12 days 21 hours.

Tags

What do the server tags on TypicalRustGameplay mean?

Tags published by TypicalRustGameplay and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TypicalRustGameplay appear?

These Rust Server Trends lists include TypicalRustGameplay: EU Rust servers and Rust community servers without the side modes. You will find it under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto TypicalRustGameplay?

To join, enter client.connect 193.135.10.247:15050 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp20
Max players 20 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.