Rust Server TrendsSeismic network · station log
Recording Stations11,835 Players97,516 Active3,868 Wipes · 3 h532 48 h

Station XX-13757 · no signal

TEST

Offline 193.124.15.107:28015 checked 25d ago

Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,757
top 61%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13757 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average
254/ 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
331/ 350
eulongtest (private perf box) EU · groups of 14+ · monthly · 290 on average
480/ 8
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
815/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
46/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
892/ 950
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TEST?

A procedural map runs on TEST, generated by the game.

Which settings and rules apply on TEST?

No gather rate appears in the name of TEST. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on TEST right now?

No players are recorded on TEST at this moment; it is offline, and the last sighting was 25 days 1 hours ago.

How does TEST rank against other Rust servers?

Over the last seven days, TEST recorded enough player hours to reach #13,757 worldwide, placing it in the top 61% of all ranked servers.

Operator and location

How reliably does TEST stay online?

No contact with TEST right now, and the last recorded contact was 25 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.

Which region does TEST run from?

Nothing about a region comes from TEST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 193.124.15.107:28015.

Which Rust version is TEST running?

On Windows, TEST runs Rust network protocol 2634 and build 166494. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does TEST run its wipes?

Too few wipes of TEST are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 28 days is how long the current world has been running.

Tags

What do the server tags on TEST mean?

The game's server browser reads the tags TEST publishes: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): It runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TEST appear?

These Rust Server Trends lists include TEST: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto TEST?

To join, enter client.connect 193.124.15.107:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp2
Max players The server has 2 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166494
Build It runs game build 166494.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.