Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players44,565 Active3,103 Wipes · 3 h103 48 h

Station XX-14336 · recording

zombie land 2x no offline

Online 192.99.75.110:24386 checked 10m ago

2x moddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,336
top 64%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14336 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 16:24 UTC27d ago M0.5rising 3 – running 0
Wed 30 Sep, 18:38 UTC28d ago M0.0rising 3 – 0.9 days 2
Tue 29 Sep, 22:40 UTC29d ago M0.3rising 3 – 0.8 days 1
Tue 29 Sep, 06:13 UTC29d ago M0.0rising 2 – 0.7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 801 on average
360/ 450
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 597 on average
159/ 225
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 368 on average
167/ 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 349 on average
72/ 150
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 327 on average
416/ 580
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 313 on average
65/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on zombie land 2x no offline?

Generated by the game, the map on zombie land 2x no offline is procedural, size 3,500 with seed 1234567. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on zombie land 2x no offline?

Going by its name, zombie land 2x no offline runs 2x gather. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on zombie land 2x no offline?

0 of the 20 slots on zombie land 2x no offline are filled right now. The seven-day average is 0 players, with a peak of 1.

How does zombie land 2x no offline rank against other Rust servers?

On player hours for the past week, zombie land 2x no offline sits at #14,336, which puts it inside the top 64% of every ranked server.

Server facts

How reliably does zombie land 2x no offline stay online?

Right now, you can reach zombie land 2x no offline. The uptime it reports puts its last restart about 13 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 29 September 2026 it was recorded for the first time by Rust Server Trends.

How well does zombie land 2x no offline perform under load?

Across the last 48 hours it averaged 193 server fps, with a floor of 65. Buildings, deployables and all the rest of the world's entities brought it to a high of 75,926. It reached a ceiling of 4,105 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does zombie land 2x no offline run from?

Nothing about a region comes from zombie land 2x no offline. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 192.99.75.110:24386.

Which Rust version is zombie land 2x no offline running?

zombie land 2x no offline is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on zombie land 2x no offline?

3 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked.

On what timetable does zombie land 2x no offline run its wipes?

No next wipe can be predicted for zombie land 2x no offline, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 5 hours.

Lists and tags

What do the server tags on zombie land 2x no offline mean?

These are the tags zombie land 2x no offline publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does zombie land 2x no offline appear?

The Rust Server Trends lists that take in zombie land 2x no offline are: 2x Rust servers, listed live, Modded Rust servers, tracked live and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How to join

What steps get you onto zombie land 2x no offline?

To join, enter client.connect 192.99.75.110:24386 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp20
Max players The server has 20 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.