Station XX-15114 · no signal
Testcontainers Rust Server
Offline 192.240.253.155:28015 checked 12d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,114
- top 70%
- Last wipe
- –
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Testcontainers Rust Server?
Testcontainers Rust Server uses a procedural map, which the game generates.
Which settings and rules apply on Testcontainers Rust Server?
The name of Testcontainers Rust Server gives no gather rate. It gives no group limit in its listing. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Testcontainers Rust Server right now?
Testcontainers Rust Server is not responding at this moment and is offline, last seen 12 days 15 hours ago.
How does Testcontainers Rust Server rank against other Rust servers?
On player hours for the past week, Testcontainers Rust Server sits at #15,114, which puts it inside the top 70% of every ranked server.
Server details
How reliably does Testcontainers Rust Server stay online?
As recorded now, Testcontainers Rust Server is not reachable, the last contact having been 12 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 16 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Testcontainers Rust Server hosted?
A region is not published by Testcontainers Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 192.240.253.155:28015 is the address it uses.
Wipe pattern
On what timetable does Testcontainers Rust Server run its wipes?
The rhythm of Testcontainers Rust Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC.
Tags
On which Rust Server Trends lists does Testcontainers Rust Server appear?
You will find Testcontainers Rust Server on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
How to join
What steps get you onto Testcontainers Rust Server?
To join, enter client.connect 192.240.253.155:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.