Station XX-15867 · no signal
Testcontainers Rust Server
Offline 192.240.252.5:28015 checked 20d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,867
- top 72%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Testcontainers Rust Server?
Testcontainers Rust Server uses a procedural map, which the game generates.
Which settings and rules apply on Testcontainers Rust Server?
No gather rate appears in the name of Testcontainers Rust Server. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Testcontainers Rust Server?
A reading taken now finds Testcontainers Rust Server offline; the most recent activity was 20 days 8 hours ago.
How does Testcontainers Rust Server rank against other Rust servers?
Over the last seven days, Testcontainers Rust Server recorded enough player hours to reach #15,867 worldwide, placing it in the top 72% of all ranked servers.
Operator and location
How reliably does Testcontainers Rust Server stay online?
No contact with Testcontainers Rust Server right now, and the last recorded contact was 20 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 8 October 2026.
Which region does Testcontainers Rust Server run from?
No region is published by Testcontainers Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 192.240.252.5:28015.
What build of Rust does Testcontainers Rust Server use?
Testcontainers Rust Server is running Rust network protocol 2634 and build 167231 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Testcontainers Rust Server wipe, and on which days?
The rhythm of Testcontainers Rust Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 20 days 8 hours is how long the current world has been running.
Tags
What do the server tags on Testcontainers Rust Server mean?
Tags published by Testcontainers Rust Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167231 (Build): It runs game build 167231; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Testcontainers Rust Server appear?
The Rust Server Trends lists that take in Testcontainers Rust Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to Testcontainers Rust Server?
To join, enter client.connect 192.240.252.5:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.