Station XX-16269 · no signal
Testcontainers Rust Server
Offline 192.240.249.10:28015 checked 33d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,269
- top 71%
- Last wipe
- 33d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Testcontainers Rust Server?
A procedural map runs on Testcontainers Rust Server, generated by the game.
Which settings and rules apply on Testcontainers Rust Server?
The name of Testcontainers Rust Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Testcontainers Rust Server right now?
A reading taken now finds Testcontainers Rust Server offline; the most recent activity was 33 days 21 hours ago.
How does Testcontainers Rust Server rank against other Rust servers?
On player hours for the past week, Testcontainers Rust Server sits at #16,269, which puts it inside the top 71% of every ranked server.
Operator and location
How reliably does Testcontainers Rust Server stay online?
As recorded now, Testcontainers Rust Server is not reachable, the last contact having been 33 days 21 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 25 September 2026.
Where in the world is Testcontainers Rust Server hosted?
A region is not published by Testcontainers Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 192.240.249.10:28015 is the address it uses.
What build of Rust does Testcontainers Rust Server use?
Rust network protocol 2633 and build 165217 on Linux is what Testcontainers Rust Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does Testcontainers Rust Server wipe, and on which days?
The rhythm of Testcontainers Rust Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 33 days 21 hours.
Tags
What do the server tags on Testcontainers Rust Server mean?
Tags published by Testcontainers Rust Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Testcontainers Rust Server appear?
The Rust Server Trends lists that take in Testcontainers Rust Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto Testcontainers Rust Server?
To join, enter client.connect 192.240.249.10:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.