Station XX-7756 · recording
MeltkonRust / х2/ EVENTS / US {ENG/RU}
Online 192.210.199.98:7051 checked 7m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,756
- top 35%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 08:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 5.8 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 47 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 7 Oct, 14:30 UTC20d ago | M0.5▲rising | 3 | – | running | 0 | |
| Thu 1 Oct, 18:31 UTC FW26d ago | M0.0▲rising | 1 | halved by day 2 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on MeltkonRust / х2/ EVENTS / US {ENG/RU}?
The procedural map on MeltkonRust / х2/ EVENTS / US {ENG/RU} is size 4,250 with seed 2034431724, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on MeltkonRust / х2/ EVENTS / US {ENG/RU}?
The name of MeltkonRust / х2/ EVENTS / US {ENG/RU} gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on MeltkonRust / х2/ EVENTS / US {ENG/RU} right now?
0 of the 100 slots on MeltkonRust / х2/ EVENTS / US {ENG/RU} are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 08:00 UTC, averaging 1 players.
How does MeltkonRust / х2/ EVENTS / US {ENG/RU} rank against other Rust servers?
On player hours for the past week, MeltkonRust / х2/ EVENTS / US {ENG/RU} sits at #7,756, which puts it inside the top 35% of every ranked server.
Server facts
How reliably does MeltkonRust / х2/ EVENTS / US {ENG/RU} stay online?
Right now, you can reach MeltkonRust / х2/ EVENTS / US {ENG/RU}. The uptime it reports puts its last restart about 58 minutes ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 26 September 2026 it was recorded for the first time by Rust Server Trends.
Does MeltkonRust / х2/ EVENTS / US {ENG/RU} hold a steady tick rate?
The 48-hour average is 85 server fps; 52 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 104,364. Memory use peaked at 3,976 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does MeltkonRust / х2/ EVENTS / US {ENG/RU} run from?
Its name points to North America, but MeltkonRust / х2/ EVENTS / US {ENG/RU} publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 192.210.199.98:7051.
What build of Rust does MeltkonRust / х2/ EVENTS / US {ENG/RU} use?
MeltkonRust / х2/ EVENTS / US {ENG/RU} is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on MeltkonRust / х2/ EVENTS / US {ENG/RU}?
On average, the busiest point of its recent wipes drew 2 players. 47 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
How often does MeltkonRust / х2/ EVENTS / US {ENG/RU} wipe, and on which days?
The rhythm of MeltkonRust / х2/ EVENTS / US {ENG/RU} cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 20 days 14 hours.
Tags
What do the server tags on MeltkonRust / х2/ EVENTS / US {ENG/RU} mean?
These are the tags MeltkonRust / х2/ EVENTS / US {ENG/RU} publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does MeltkonRust / х2/ EVENTS / US {ENG/RU} appear?
The Rust Server Trends lists that take in MeltkonRust / х2/ EVENTS / US {ENG/RU} are: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to MeltkonRust / х2/ EVENTS / US {ENG/RU}?
Enter client.connect 192.210.199.98:7051 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://meltkonrust.tebex.store.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.