Station XX-7353 · recording
Adam's Halloween Server
Online 192.135.117.184:28015 checked 8m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,353
- top 33%
- Last wipe
- 14d ago
- monthly schedule
- Next wipe
- 7d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 22:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Adam's Halloween Server?
The procedural map on Adam's Halloween Server is size 4,096 with seed 1, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.
Which settings and rules apply on Adam's Halloween Server?
You will find no gather rate in the name of Adam's Halloween Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Adam's Halloween Server?
0 of the 40 slots on Adam's Halloween Server are filled right now. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 22:00 UTC at 2 players.
How does Adam's Halloween Server rank against other Rust servers?
On player hours for the past week, Adam's Halloween Server sits at #7,353, which puts it inside the top 33% of every ranked server.
Operator and location
How reliably does Adam's Halloween Server stay online?
Right now, you can reach Adam's Halloween Server. The uptime it reports puts its last restart about 6 days 16 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 15 October 2026 is when Rust Server Trends first recorded it.
Does Adam's Halloween Server hold a steady tick rate?
The 48-hour average is 77 server fps; 29 is the lowest observed. The world held up to 76,836 entities at its peak, buildings and deployables included. It reached a ceiling of 5,576 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Adam's Halloween Server hosted?
No region is published by Adam's Halloween Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 192.135.117.184:28015.
What build of Rust does Adam's Halloween Server use?
Rust network protocol 2635 and build 168909 on Linux is what Adam's Halloween Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does Adam's Halloween Server wipe, and on which days?
An estimate from the force wipe gives Adam's Halloween Server's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 14 days 15 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on Adam's Halloween Server mean?
Tags published by Adam's Halloween Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Adam's Halloween Server appear?
These Rust Server Trends lists include Adam's Halloween Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
What steps get you onto Adam's Halloween Server?
You can connect by pressing F1 in Rust and typing client.connect 192.135.117.184:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.