Rust Server TrendsSeismic network · station log
Recording Stations11,897 Players90,661 Active4,035 Wipes · 3 h165 48 h

Station EU-7944 · recording

[EU/SWE] Playstar - TRIO

Online EU 192.121.44.93:28016 checked 8m ago

weekly wipes vanillaoxidepremium
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#7,944
top 36% · #2085 in EU
Last wipe
12d ago
weekly schedule
Next wipe
1d 20h
Thu 29 Oct, 16:52 UTC
Seismic record · station EU-7944 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 36% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:52 UTC, in 1d 20h. Its weekly schedule tag · low confidence

usual gap
14 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

Coming wipes

  1. 1d 20hThu 29 Oct, 16:52 UTC
  2. 8d 23hThu 5 Nov, 19:00 UTCFW
  3. 15d 20hThu 12 Nov, 16:52 UTC
  4. 22d 20hThu 19 Nov, 16:52 UTC
  5. 29d 20hThu 26 Nov, 16:52 UTC
  6. 36d 23hThu 3 Dec, 19:00 UTCFW
  7. 43d 20hThu 10 Dec, 16:52 UTC

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 16:52 UTC12d ago M0.3rising 2 – running 0
Fri 2 Oct, 01:49 UTC25d ago M0.5rising 3 halved by day 3 13.6 days 0
Thu 17 Sep, 17:03 UTC40d ago M0.3rising 2 halved by day 1 14.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [EU/SWE] Playstar - TRIO?

[EU/SWE] Playstar - TRIO runs a procedural map of size 3,600 with seed 2026, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [EU/SWE] Playstar - TRIO?

The name of [EU/SWE] Playstar - TRIO gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Joining is limited to players who have Rust's premium status. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on [EU/SWE] Playstar - TRIO right now?

At this moment, [EU/SWE] Playstar - TRIO records 0 players across 100 slots. The seven-day average is 0 players, with a peak of 1.

How does [EU/SWE] Playstar - TRIO rank against other Rust servers?

For player hours across the last seven days, [EU/SWE] Playstar - TRIO takes #7,944 overall and #2,085 in Europe, inside the top 36% of all ranked servers.

Server details

How reliably does [EU/SWE] Playstar - TRIO stay online?

As recorded now, [EU/SWE] Playstar - TRIO is running. Its reported uptime points to a restart about 15 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does [EU/SWE] Playstar - TRIO perform under load?

The 48-hour average is 23 server fps; 9 is the lowest observed. The world held up to 76,626 entities at its peak, buildings and deployables included. Its highest memory use was 2,402 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [EU/SWE] Playstar - TRIO run from?

In Europe [EU/SWE] Playstar - TRIO lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 192.121.44.93:28016.

Which Rust version is [EU/SWE] Playstar - TRIO running?

[EU/SWE] Playstar - TRIO is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [EU/SWE] Playstar - TRIO?

2 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

How often does [EU/SWE] Playstar - TRIO wipe, and on which days?

The prediction follows its tag, because too few of [EU/SWE] Playstar - TRIO's wipes are on record to confirm its schedule. Thursday 29 October at 16:52 UTC is when its next wipe is due. It has run its current world for 12 days 3 hours. A weekly wipe schedule is published in its tags.

Server tags

What do the server tags on [EU/SWE] Playstar - TRIO mean?

Tags published by [EU/SWE] Playstar - TRIO and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^q (Premium): Joining is limited to players who have Rust's premium status; ^o (Oxide): Oxide (uMod) is the plugin framework running here; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [EU/SWE] Playstar - TRIO appear?

The Rust Server Trends lists that take in [EU/SWE] Playstar - TRIO are: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto [EU/SWE] Playstar - TRIO?

You can connect by pressing F1 in Rust and typing client.connect 192.121.44.93:28016 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. Joining is limited to players who have Rust's premium status. You can find its website at https://discord.com/invite/gxJm7Pv.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly Wipes happen weekly.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^q
Premium Joining is limited to players who have Rust's premium status.
^o
Oxide Oxide (uMod) is the plugin framework running here.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.