Station EU-992 · recording
[EU/SWE] Playstar - SOLO - LARGE MAP
Online EU 192.121.44.42:28016 checked 13m ago
- Players now
- 9/ 50
- 18% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 9
- peak 24
- Rank
- #992
- top 4% · #425 in EU
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 7d 7h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 9of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +4into Tue 16:00 UTC
- Peak · 48 h
- 13most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 15% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
- usual gap
- 28 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 32players, last three wipes
- crowd held
- 0%else halves by day 9
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 14d 4hThu 12 Nov, 16:39 UTC
- 35d 7hThu 3 Dec, 19:00 UTCFW
- 42d 4hThu 10 Dec, 16:39 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 34, 28 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 16:39 UTC13d ago | M1.5▲rising | 34 | – | running | 5 | |
| Thu 1 Oct, 18:45 UTC FW27d ago | M1.4▲rising | 33 | halved by day 8 | 13.9 days | 5 | |
| Thu 17 Sep, 16:55 UTC41d ago | M1.4▲rising | 28 | halved by day 10 | 14.1 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [EU/SWE] Playstar - SOLO - LARGE MAP?
The procedural map on [EU/SWE] Playstar - SOLO - LARGE MAP is size 5,000 with seed 3587689, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [EU/SWE] Playstar - SOLO - LARGE MAP?
No gather rate appears in the name of [EU/SWE] Playstar - SOLO - LARGE MAP. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Oxide is the plugin framework it runs. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Joining is limited to players who have Rust's premium status. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on [EU/SWE] Playstar - SOLO - LARGE MAP right now?
At this moment, [EU/SWE] Playstar - SOLO - LARGE MAP records 9 players across 50 slots. Averaged across the last seven days the population was 9 players, reaching a peak of 24. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 12 players.
How does [EU/SWE] Playstar - SOLO - LARGE MAP rank against other Rust servers?
For player hours across the last seven days, [EU/SWE] Playstar - SOLO - LARGE MAP takes #992 overall and #425 in Europe, inside the top 4% of all ranked servers.
Server details
How reliably does [EU/SWE] Playstar - SOLO - LARGE MAP stay online?
Right now, you can reach [EU/SWE] Playstar - SOLO - LARGE MAP. The uptime it reports puts its last restart about 7 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does [EU/SWE] Playstar - SOLO - LARGE MAP perform under load?
Across the last 48 hours it averaged 56 server fps, with a floor of 47. At its highest, it carried 189,036 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,299 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does [EU/SWE] Playstar - SOLO - LARGE MAP run from?
In Europe [EU/SWE] Playstar - SOLO - LARGE MAP lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 192.121.44.42:28016.
What build of Rust does [EU/SWE] Playstar - SOLO - LARGE MAP use?
On Linux, [EU/SWE] Playstar - SOLO - LARGE MAP runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on [EU/SWE] Playstar - SOLO - LARGE MAP?
On average, the busiest point of its recent wipes drew 32 players. 28 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 9 in the wipes where it didn't hold.
How often does [EU/SWE] Playstar - SOLO - LARGE MAP wipe, and on which days?
The wipe rhythm at [EU/SWE] Playstar - SOLO - LARGE MAP is every 4 weeks on Thursday at 16:39 UTC. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 13 days 19 hours. Every two weeks it wipes, according to the schedule in its tags.
Server tags
What do the server tags on [EU/SWE] Playstar - SOLO - LARGE MAP mean?
The game's server browser reads the tags [EU/SWE] Playstar - SOLO - LARGE MAP publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): Joining is limited to players who have Rust's premium status; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [EU/SWE] Playstar - SOLO - LARGE MAP appear?
These Rust Server Trends lists include [EU/SWE] Playstar - SOLO - LARGE MAP: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Join the server
How do you connect to [EU/SWE] Playstar - SOLO - LARGE MAP?
To join, enter client.connect 192.121.44.42:28016 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Joining is limited to players who have Rust's premium status. You can find its website at https://discord.com/invite/gxJm7Pv.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
