Station EU-4607 · recording
[EU/SWE] Playstar - TRIO - LARGE
Online EU 192.121.44.103:28016 checked 14m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #4,607
- top 21% · #1611 in EU
- Last wipe
- 13d ago
- weekly schedule
- Next wipe
- 18h
- Thu 29 Oct, 16:47 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 07:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers, top 55% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 16:47 UTC, in 18h. Its weekly schedule tag · low confidence
- usual gap
- 14 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 3
Coming wipes
- 18hThu 29 Oct, 16:47 UTC
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 14d 18hThu 12 Nov, 16:47 UTC
- 21d 18hThu 19 Nov, 16:47 UTC
- 28d 18hThu 26 Nov, 16:47 UTC
- 35d 20hThu 3 Dec, 19:00 UTCFW
- 42d 18hThu 10 Dec, 16:47 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 16:47 UTC13d ago | M0.3▲rising | 2 | – | running | 0 | |
| Fri 2 Oct, 01:43 UTC26d ago | M0.3▲rising | 2 | held half | 13.6 days | 0 | |
| Thu 17 Sep, 16:49 UTC41d ago | M0.5▲rising | 3 | halved by day 3 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [EU/SWE] Playstar - TRIO - LARGE?
Generated by the game, the map on [EU/SWE] Playstar - TRIO - LARGE is procedural, size 5,000 with seed 469673. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [EU/SWE] Playstar - TRIO - LARGE?
The name of [EU/SWE] Playstar - TRIO - LARGE gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Joining is limited to players who have Rust's premium status. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on [EU/SWE] Playstar - TRIO - LARGE?
0 of the 100 slots on [EU/SWE] Playstar - TRIO - LARGE are filled right now. The seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours came at 06:00 UTC, averaging 1 players.
How does [EU/SWE] Playstar - TRIO - LARGE rank against other Rust servers?
[EU/SWE] Playstar - TRIO - LARGE is #1,611 in Europe and #4,607 worldwide on the past week's player hours, within the top 21% of ranked servers.
Server facts
How reliably does [EU/SWE] Playstar - TRIO - LARGE stay online?
Right now, you can reach [EU/SWE] Playstar - TRIO - LARGE. Going by the uptime figure it reports, it restarted about 17 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does [EU/SWE] Playstar - TRIO - LARGE perform under load?
Across the last 48 hours it averaged 56 server fps, with a floor of 51. At its highest, it carried 146,102 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,133 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is [EU/SWE] Playstar - TRIO - LARGE hosted?
The EU tag is how [EU/SWE] Playstar - TRIO - LARGE lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 192.121.44.103:28016 is the address it uses.
Which Rust version is [EU/SWE] Playstar - TRIO - LARGE running?
On Linux, [EU/SWE] Playstar - TRIO - LARGE runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on [EU/SWE] Playstar - TRIO - LARGE?
The recent wipes averaged a busiest count of 2 players. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.
How often does [EU/SWE] Playstar - TRIO - LARGE wipe, and on which days?
The prediction is taken from its tag, since [EU/SWE] Playstar - TRIO - LARGE has too few wipes on record to confirm the schedule. Thursday 29 October at 16:47 UTC is when its next wipe is due. It has run its current world for 13 days 5 hours. A weekly wipe schedule is published in its tags.
Server tags
What do the server tags on [EU/SWE] Playstar - TRIO - LARGE mean?
These are the tags [EU/SWE] Playstar - TRIO - LARGE publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): Joining is limited to players who have Rust's premium status; ^o (Oxide): Oxide (uMod) is the plugin framework running here; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [EU/SWE] Playstar - TRIO - LARGE appear?
The Rust Server Trends lists that take in [EU/SWE] Playstar - TRIO - LARGE are: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
How to join
What steps get you onto [EU/SWE] Playstar - TRIO - LARGE?
To join, enter client.connect 192.121.44.103:28016 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Joining is limited to players who have Rust's premium status. You can find its website at https://discord.com/invite/gxJm7Pv.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
