Station XX-12040 · no signal
ESPK IWNL Test Server [CL]
Offline 190.95.40.133:28015 checked 4d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #12,040
- top 54%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on ESPK IWNL Test Server [CL]?
The map on ESPK IWNL Test Server [CL] is procedural, produced by the game.
Which settings and rules apply on ESPK IWNL Test Server [CL]?
No gather rate appears in the name of ESPK IWNL Test Server [CL]. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on ESPK IWNL Test Server [CL]?
A reading taken now finds ESPK IWNL Test Server [CL] offline; the most recent activity was 4 days 9 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.
How does ESPK IWNL Test Server [CL] rank against other Rust servers?
Over the last seven days, ESPK IWNL Test Server [CL] recorded enough player hours to reach #12,040 worldwide, placing it in the top 54% of all ranked servers.
Server details
How reliably does ESPK IWNL Test Server [CL] stay online?
As recorded now, ESPK IWNL Test Server [CL] is not reachable, the last contact having been 4 days 9 hours ago. It was up 0% of the time across the last 4 full days: 0 of 96 hours. Its earliest appearance in the records of Rust Server Trends dates to 24 October 2026.
Which region does ESPK IWNL Test Server [CL] run from?
No region is published by ESPK IWNL Test Server [CL]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 190.95.40.133:28015 is the address it uses.
What build of Rust does ESPK IWNL Test Server [CL] use?
On Windows, ESPK IWNL Test Server [CL] runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does ESPK IWNL Test Server [CL] run its wipes?
The rhythm of ESPK IWNL Test Server [CL] cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 4 days 9 hours is how long the current world has been running.
Lists and tags
What do the server tags on ESPK IWNL Test Server [CL] mean?
The game's server browser reads the tags ESPK IWNL Test Server [CL] publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does ESPK IWNL Test Server [CL] appear?
These Rust Server Trends lists include ESPK IWNL Test Server [CL]: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to ESPK IWNL Test Server [CL]?
To join, enter client.connect 190.95.40.133:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.