Rust Server TrendsSeismic network · station log
Recording Stations11,899 Players104,128 Active4,035 Wipes · 3 h421 48 h

Station XX-15310 · recording

LinuxGSM

Online 190.146.138.101:28015 checked 10m ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipe
287d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15310 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average
329/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
435/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
963/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
53/ 100
eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average
480/ 8
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
979/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on LinuxGSM?

LinuxGSM runs a procedural map of size 3,000 with seed 1661389239, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on LinuxGSM?

The name of LinuxGSM gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on LinuxGSM?

0 of the 50 slots on LinuxGSM are filled right now. Averaged across the last seven days, the population was 0 players.

How does LinuxGSM rank against other Rust servers?

Over the last seven days, LinuxGSM recorded enough player hours to reach #15,310 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does LinuxGSM stay online?

As recorded now, LinuxGSM is running. Going by the uptime figure it reports, it restarted about 5 days 7 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does LinuxGSM perform under load?

Across the last 48 hours it averaged 181 server fps, with a floor of 157. At its highest, it carried 53,552 entities: buildings, deployables and the world's other contents. Its highest memory use was 1,759 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does LinuxGSM run from?

Nothing about a region comes from LinuxGSM. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 190.146.138.101:28015.

Which Rust version is LinuxGSM running?

Rust network protocol 2616 and build 140111 on Linux is what LinuxGSM runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does LinuxGSM run its wipes?

On record so far are too few of LinuxGSM's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 287 days 5 hours.

Tags

What do the server tags on LinuxGSM mean?

These are the tags LinuxGSM publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2616 (Protocol): To connect, your game must be on the same protocol, 2616; cs140111 (Build): Game build: 140111; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does LinuxGSM appear?

These Rust Server Trends lists include LinuxGSM: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto LinuxGSM?

To join, enter client.connect 190.146.138.101:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/zMTqXcS.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2616,gmvanilla,cs140111,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2616
Protocol To connect, your game must be on the same protocol, 2616.
cs140111
Build Game build: 140111.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.