Station SA-15262 · recording
Building
Online SA 190.102.40.72:25713 checked 11m ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,262
- top 69% · #189 in SA
- Last wipe
- 27d ago
- biweekly schedule
- Next wipe
- 6h
- Fri 30 Oct, 07:09 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 84% in SA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 07:09 UTC, in 6h. Its biweekly schedule tag · low confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 6hFri 30 Oct, 07:09 UTC
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 14d 6hFri 13 Nov, 07:09 UTC
- 28d 6hFri 27 Nov, 07:09 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 42d 6hFri 11 Dec, 07:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 07:09 UTC27d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Building?
Building runs a procedural map of size 2,500 with seed 1, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Building?
You will find no gather rate in the name of Building. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Building?
At this moment, Building records 0 players across 2 slots. The seven-day average for this server is 0 players.
How does Building rank against other Rust servers?
Building is #189 in South America and #15,262 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server details
How reliably does Building stay online?
Building is up at the moment. Its reported uptime points to a restart about 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 September 2026.
How well does Building perform under load?
Across the last 48 hours it averaged 60 server fps, with a floor of 58. The world held up to 30,875 entities at its peak, buildings and deployables included. It reached a ceiling of 1,941 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Building hosted?
With its SA tag, Building lists itself in South America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 190.102.40.72:25713.
What build of Rust does Building use?
On Linux, Building runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Building?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does Building run its wipes?
Its schedule cannot be confirmed, as too few of Building's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Friday 30 October at 07:09 UTC. 27 days 17 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.
Tags
What do the server tags on Building mean?
Tags published by Building and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; SA (South America): In the server browser it appears under South America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Building appear?
The Rust Server Trends lists that take in Building are: Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Join the server
How do you connect to Building?
You can connect by pressing F1 in Rust and typing client.connect 190.102.40.72:25713 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://reishosting.com.br/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.