Station XX-15106 · no signal
Local Rust Networking Research
Offline 189.192.47.247:28115 checked 13d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,106
- top 70%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Local Rust Networking Research?
Local Rust Networking Research uses a procedural map, which the game generates.
Which settings and rules apply on Local Rust Networking Research?
The name of Local Rust Networking Research gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Local Rust Networking Research right now?
Local Rust Networking Research is not responding at this moment and is offline, last seen 13 days 23 hours ago.
How does Local Rust Networking Research rank against other Rust servers?
The last seven days of player hours place Local Rust Networking Research at #15,106, in the top 70% of all ranked servers.
Operator and location
How reliably does Local Rust Networking Research stay online?
As recorded now, Local Rust Networking Research is not reachable, the last contact having been 13 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 15 October 2026 is when Rust Server Trends first recorded it.
Which region does Local Rust Networking Research run from?
A region is not published by Local Rust Networking Research. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 189.192.47.247:28115 is the address it uses.
Which Rust version is Local Rust Networking Research running?
Local Rust Networking Research is running Rust network protocol 2634 and build 167781 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Local Rust Networking Research run its wipes?
Too few wipes of Local Rust Networking Research are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 13 days 22 hours is how long the current world has been running.
Tags
What do the server tags on Local Rust Networking Research mean?
Tags published by Local Rust Networking Research and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Local Rust Networking Research appear?
The Rust Server Trends lists that take in Local Rust Networking Research are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Local Rust Networking Research?
To join, enter client.connect 189.192.47.247:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.