Rust Server TrendsSeismic network · station log
Recording Stations11,891 Players102,658 Active3,942 Wipes · 3 h337 48 h

Station XX-15894 · no signal

D23 save interval test

Offline 189.163.141.22:29715 checked 21d ago

Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,894
top 72%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15894 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average
344/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
459/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
982/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
48/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
983/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
50/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on D23 save interval test?

D23 save interval test uses a procedural map, which the game generates.

Which settings and rules apply on D23 save interval test?

No gather rate appears in the name of D23 save interval test. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on D23 save interval test?

A reading taken now finds D23 save interval test offline; the most recent activity was 21 days 10 hours ago.

How does D23 save interval test rank against other Rust servers?

The last seven days of player hours place D23 save interval test at #15,894, in the top 72% of all ranked servers.

Server details

How reliably does D23 save interval test stay online?

D23 save interval test is down at the moment; the last recorded contact was 21 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 8 October 2026 is when Rust Server Trends first recorded it.

Where in the world is D23 save interval test hosted?

Nothing about a region comes from D23 save interval test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 189.163.141.22:29715.

What build of Rust does D23 save interval test use?

Rust network protocol 2634 and build 166586 on Windows is what D23 save interval test runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does D23 save interval test run its wipes?

Too few wipes of D23 save interval test are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 21 days 10 hours.

Tags

What do the server tags on D23 save interval test mean?

These are the tags D23 save interval test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): 0 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): It runs game build 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does D23 save interval test appear?

The Rust Server Trends lists that take in D23 save interval test are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to D23 save interval test?

You can connect by pressing F1 in Rust and typing client.connect 189.163.141.22:29715 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players 0 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166586
Build It runs game build 166586.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.