Station NA-10364 · recording
Rust Plus 200
Online NA 188.82.56.95:28064 checked 9m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,364
- top 47% · #1295 in NA
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Mon 18:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust Plus 200?
Generated by the game, the map on Rust Plus 200 is procedural, size 5,000 with seed 890272655. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Rust Plus 200?
You will find no gather rate in the name of Rust Plus 200. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Rust Plus 200 right now?
A reading taken now shows 0 players on Rust Plus 200, which has 20 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 18:00 UTC, averaging 1 players.
How does Rust Plus 200 rank against other Rust servers?
For player hours across the last seven days, Rust Plus 200 takes #10,364 overall and #1,295 in North America, inside the top 47% of all ranked servers.
Server facts
How reliably does Rust Plus 200 stay online?
Rust Plus 200 is up at the moment. Its reported uptime points to a restart about 21 hours ago. Of the 48 hours in the last 2 full days, it was up for 48, or 100% of the time. On 25 October 2026 it was recorded for the first time by Rust Server Trends.
Does Rust Plus 200 hold a steady tick rate?
Its average server fps over the last 48 hours was 66, and it never dropped below 27. The world held up to 155,735 entities at its peak, buildings and deployables included. Its highest memory use was 4,427 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Rust Plus 200 run from?
In North America Rust Plus 200 lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 188.82.56.95:28064.
What build of Rust does Rust Plus 200 use?
Rust Plus 200 is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does Rust Plus 200 run its wipes?
Too few wipes of Rust Plus 200 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 2 days 9 hours.
Server tags
What do the server tags on Rust Plus 200 mean?
The game's server browser reads the tags Rust Plus 200 publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Plus 200 appear?
These Rust Server Trends lists include Rust Plus 200: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
How do you connect to Rust Plus 200?
You can connect by pressing F1 in Rust and typing client.connect 188.82.56.95:28064 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
