Rust Server TrendsSeismic network · station log
Recording Stations11,630 Players43,856 Active3,098 Wipes · 3 h89 48 h

Station XX-13269 · no signal

Local No-EAC Server

Offline 188.29.95.77:28015 checked 38d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,269
no region published
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 536 on average
410/ 350
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
206/ 225
Rustoria.co - EU Main EU · groups of 16+ · weekly · 318 on average
24/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 317 on average
21/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 276 on average
126/ 225
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
42/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Local No-EAC Server?

The map on Local No-EAC Server is procedural, produced by the game.

Which settings and rules apply on Local No-EAC Server?

You will find no gather rate in the name of Local No-EAC Server. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on Local No-EAC Server right now?

A reading taken now finds Local No-EAC Server offline; the most recent activity was 38 days 22 hours ago.

How does Local No-EAC Server rank against other Rust servers?

Over the last seven days, Local No-EAC Server recorded enough player hours to reach #13,269 worldwide, placing it in the top – of all ranked servers.

Server facts

How reliably does Local No-EAC Server stay online?

No contact with Local No-EAC Server right now, and the last recorded contact was 38 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 18 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Local No-EAC Server hosted?

No region is published by Local No-EAC Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 188.29.95.77:28015.

What build of Rust does Local No-EAC Server use?

Rust network protocol 2633 and build 164530 on Windows is what Local No-EAC Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Local No-EAC Server run its wipes?

Too few wipes of Local No-EAC Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 39 days 10 hours.

Server tags

What do the server tags on Local No-EAC Server mean?

The game's server browser reads the tags Local No-EAC Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Local No-EAC Server appear?

The Rust Server Trends lists that take in Local No-EAC Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Local No-EAC Server?

Enter client.connect 188.29.95.77:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs164530
Build The game build is 164530.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.