Station XX-16917 · no signal
LOCAL-TEST-DO-NOT-JOIN
Offline 188.29.127.80:28215 checked 30d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,917
- top 71%
- Last wipe
- 30d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on LOCAL-TEST-DO-NOT-JOIN?
A procedural map runs on LOCAL-TEST-DO-NOT-JOIN, generated by the game.
Which settings and rules apply on LOCAL-TEST-DO-NOT-JOIN?
You will find no gather rate in the name of LOCAL-TEST-DO-NOT-JOIN. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on LOCAL-TEST-DO-NOT-JOIN?
A reading taken now finds LOCAL-TEST-DO-NOT-JOIN offline; the most recent activity was 30 days 8 hours ago.
How does LOCAL-TEST-DO-NOT-JOIN rank against other Rust servers?
On player hours for the past week, LOCAL-TEST-DO-NOT-JOIN sits at #16,917, which puts it inside the top 71% of every ranked server.
Server details
How reliably does LOCAL-TEST-DO-NOT-JOIN stay online?
No contact with LOCAL-TEST-DO-NOT-JOIN right now, and the last recorded contact was 30 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 29 September 2026 is when Rust Server Trends first recorded it.
Where in the world is LOCAL-TEST-DO-NOT-JOIN hosted?
Nothing about a region comes from LOCAL-TEST-DO-NOT-JOIN. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 188.29.127.80:28215 is the address it uses.
What build of Rust does LOCAL-TEST-DO-NOT-JOIN use?
Rust network protocol 2633 and build 165217 on Windows is what LOCAL-TEST-DO-NOT-JOIN runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does LOCAL-TEST-DO-NOT-JOIN run its wipes?
Too few wipes of LOCAL-TEST-DO-NOT-JOIN are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 30 days 11 hours.
Lists and tags
What do the server tags on LOCAL-TEST-DO-NOT-JOIN mean?
Tags published by LOCAL-TEST-DO-NOT-JOIN and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does LOCAL-TEST-DO-NOT-JOIN appear?
These Rust Server Trends lists include LOCAL-TEST-DO-NOT-JOIN: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto LOCAL-TEST-DO-NOT-JOIN?
Enter client.connect 188.29.127.80:28215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.