Rust Server TrendsSeismic network · station log
Recording Stations11,865 Players103,410 Active3,960 Wipes · 3 h555 48 h

Station XX-15841 · no signal

Staging Dev Server

Offline 188.245.20.40:28015 checked 20d ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,841
top 72%
Last wipe
20d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15841 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.4 daysbetween real wipes
on rhythm
14%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 12:39 UTC20d ago M0.0steady 0 – – running 0
Thu 8 Oct, 20:09 UTC20d ago M0.0steady 0 – 0.7 days 0
Thu 8 Oct, 11:39 UTC21d ago M0.0steady 0 – 0.4 days 0
Thu 8 Oct, 00:39 UTC21d ago M0.0steady 0 – 0.5 days 0
Wed 7 Oct, 18:09 UTC22d ago M0.0steady 0 – 0.3 days 0
Wed 7 Oct, 12:08 UTC22d ago M0.0steady 0 – 0.3 days 0
Tue 6 Oct, 18:09 UTC23d ago M0.0steady 0 – 0.7 days 0
Tue 6 Oct, 12:08 UTC23d ago M0.0steady 0 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 510 on average
310/ 325
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
379/ 425
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
968/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
47/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
987/ 1000
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average
782/ 800
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Staging Dev Server?

A procedural map runs on Staging Dev Server, generated by the game.

Which settings and rules apply on Staging Dev Server?

No gather rate appears in the name of Staging Dev Server. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Staging Dev Server?

Staging Dev Server is not responding at this moment and is offline, last seen 20 days 6 hours ago.

How does Staging Dev Server rank against other Rust servers?

The last seven days of player hours place Staging Dev Server at #15,841, in the top 72% of all ranked servers.

Server facts

How reliably does Staging Dev Server stay online?

Staging Dev Server is down at the moment; the last recorded contact was 20 days 6 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 5 October 2026.

Where in the world is Staging Dev Server hosted?

No region is published by Staging Dev Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 188.245.20.40:28015.

What build of Rust does Staging Dev Server use?

Staging Dev Server is running Rust network protocol 2635 and build 167431 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Staging Dev Server?

On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does Staging Dev Server run its wipes?

No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 20 days 6 hours.

Server tags

What do the server tags on Staging Dev Server mean?

These are the tags Staging Dev Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167431 (Build): Game build: 167431; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Staging Dev Server appear?

The Rust Server Trends lists that take in Staging Dev Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Staging Dev Server?

Enter client.connect 188.245.20.40:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167431,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs167431
Build Game build: 167431.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.