Station XX-15841 · no signal
Staging Dev Server
Offline 188.245.20.40:28015 checked 20d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,841
- top 72%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.4 daysbetween real wipes
- on rhythm
- 14%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 9 Oct, 12:39 UTC20d ago | M0.0■steady | 0 | – | – | running | 0 |
| Thu 8 Oct, 20:09 UTC20d ago | M0.0■steady | 0 | – | 0.7 days | 0 | |
| Thu 8 Oct, 11:39 UTC21d ago | M0.0■steady | 0 | – | 0.4 days | 0 | |
| Thu 8 Oct, 00:39 UTC21d ago | M0.0■steady | 0 | – | 0.5 days | 0 | |
| Wed 7 Oct, 18:09 UTC22d ago | M0.0■steady | 0 | – | 0.3 days | 0 | |
| Wed 7 Oct, 12:08 UTC22d ago | M0.0■steady | 0 | – | 0.3 days | 0 | |
| Tue 6 Oct, 18:09 UTC23d ago | M0.0■steady | 0 | – | 0.7 days | 0 | |
| Tue 6 Oct, 12:08 UTC23d ago | M0.0■steady | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Staging Dev Server?
A procedural map runs on Staging Dev Server, generated by the game.
Which settings and rules apply on Staging Dev Server?
No gather rate appears in the name of Staging Dev Server. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Staging Dev Server?
Staging Dev Server is not responding at this moment and is offline, last seen 20 days 6 hours ago.
How does Staging Dev Server rank against other Rust servers?
The last seven days of player hours place Staging Dev Server at #15,841, in the top 72% of all ranked servers.
Server facts
How reliably does Staging Dev Server stay online?
Staging Dev Server is down at the moment; the last recorded contact was 20 days 6 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 5 October 2026.
Where in the world is Staging Dev Server hosted?
No region is published by Staging Dev Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 188.245.20.40:28015.
What build of Rust does Staging Dev Server use?
Staging Dev Server is running Rust network protocol 2635 and build 167431 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Staging Dev Server?
On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Staging Dev Server run its wipes?
No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 20 days 6 hours.
Server tags
What do the server tags on Staging Dev Server mean?
These are the tags Staging Dev Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167431 (Build): Game build: 167431; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Staging Dev Server appear?
The Rust Server Trends lists that take in Staging Dev Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto Staging Dev Server?
Enter client.connect 188.245.20.40:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.