Rust Server TrendsSeismic network · station log
Recording Stations11,865 Players95,534 Active3,881 Wipes · 3 h381 48 h

Station XX-16957 · no signal

TEST

Offline 188.191.42.10:28015 checked 31d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,957
top 71%
Last wipe
33d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-16957 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sat 26 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 26 Sep, 08:30 UTC33d ago – – – – running 1
Fri 25 Sep, 07:55 UTC34d ago M0.0steady 1 – 1 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
440/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
448/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
965/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
63/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
992/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
24/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TEST?

A procedural map runs on TEST, generated by the game.

Which settings and rules apply on TEST?

No gather rate appears in the name of TEST. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on TEST right now?

TEST is not responding at this moment and is offline, last seen 31 days 7 hours ago.

How does TEST rank against other Rust servers?

The last seven days of player hours place TEST at #16,957, in the top 71% of all ranked servers.

Server details

How reliably does TEST stay online?

TEST is down at the moment; the last recorded contact was 31 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.

Where in the world is TEST hosted?

Nothing about a region comes from TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 188.191.42.10:28015 is the address it uses.

What build of Rust does TEST use?

On Windows, TEST runs Rust network protocol 2633 and build 163207. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on TEST?

On average, the busiest point of its recent wipes drew 1 players.

On what timetable does TEST run its wipes?

On record so far are too few of TEST's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 33 days 7 hours is how long the current world has been running.

Tags

What do the server tags on TEST mean?

Tags published by TEST and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163207 (Build): It runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TEST appear?

You will find TEST on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto TEST?

To join, enter client.connect 188.191.42.10:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163207
Build It runs game build 163207.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.