Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players33,246 Active2,800 Wipes · 3 h72 48 h

Station XX-14143 · no signal

E-SURVIVAL Dev

Offline 188.168.17.60:28025 checked 43d ago

trio moddedcarbon
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,143
no region published
Last wipe
43d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14143 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 EU · trio · monthly · 16 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on E-SURVIVAL Dev?

E-SURVIVAL Dev uses a procedural map, which the game generates.

Which settings and rules apply on E-SURVIVAL Dev?

The name of E-SURVIVAL Dev gives no gather rate. 3 players is the most a group can hold (trio). It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on E-SURVIVAL Dev right now?

No players are recorded on E-SURVIVAL Dev at this moment; it is offline, and the last sighting was 43 days 14 hours ago.

How does E-SURVIVAL Dev rank against other Rust servers?

The last seven days of player hours place E-SURVIVAL Dev at #14,143, in the top – of all ranked servers.

Server facts

How reliably does E-SURVIVAL Dev stay online?

No contact with E-SURVIVAL Dev right now, and the last recorded contact was 43 days 14 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 15 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is E-SURVIVAL Dev hosted?

Nothing about a region comes from E-SURVIVAL Dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 188.168.17.60:28025 is the address it uses.

Which Rust version is E-SURVIVAL Dev running?

E-SURVIVAL Dev is running Rust network protocol 2633 and build 163794 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does E-SURVIVAL Dev wipe, and on which days?

Too few wipes of E-SURVIVAL Dev are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 43 days 14 hours.

Server tags

What do the server tags on E-SURVIVAL Dev mean?

The game's server browser reads the tags E-SURVIVAL Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts3 (Group limit): Teams are capped at 3 players; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): It runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does E-SURVIVAL Dev appear?

The Rust Server Trends lists that take in E-SURVIVAL Dev are: Modded Rust servers, tracked live and Best trio Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio.

How to join

How do you connect to E-SURVIVAL Dev?

To join, enter client.connect 188.168.17.60:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts3,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts3
Group limit Teams are capped at 3 players.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build It runs game build 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.