Rust Server TrendsSeismic network · station log
Recording Stations11,846 Players84,816 Active3,802 Wipes · 3 h288 48 h

Station XX-16275 · no signal

Name of Server as Shown on the Client Server List

Offline 188.165.141.16:28015 checked 27d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,275
top 69%
Last wipe
29d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-16275 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.6 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 30 Sep, 11:06 UTC29d ago M0.0rising 1 – running 0
Mon 28 Sep, 20:02 UTC30d ago M0.0rising 1 – 1.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
531/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
430/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average
274/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
58/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average
359/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average
393/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Name of Server as Shown on the Client Server List?

Name of Server as Shown on the Client Server List uses a procedural map, which the game generates.

Which settings and rules apply on Name of Server as Shown on the Client Server List?

The name of Name of Server as Shown on the Client Server List gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Name of Server as Shown on the Client Server List?

A reading taken now finds Name of Server as Shown on the Client Server List offline; the most recent activity was 27 days 21 hours ago.

How does Name of Server as Shown on the Client Server List rank against other Rust servers?

On player hours for the past week, Name of Server as Shown on the Client Server List sits at #16,275, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Name of Server as Shown on the Client Server List stay online?

No contact with Name of Server as Shown on the Client Server List right now, and the last recorded contact was 27 days 21 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 28 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Name of Server as Shown on the Client Server List hosted?

Nothing about a region comes from Name of Server as Shown on the Client Server List. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 188.165.141.16:28015.

Which Rust version is Name of Server as Shown on the Client Server List running?

On Windows, Name of Server as Shown on the Client Server List runs Rust network protocol 2634 and build 166313. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Name of Server as Shown on the Client Server List?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

How often does Name of Server as Shown on the Client Server List wipe, and on which days?

The rhythm of Name of Server as Shown on the Client Server List cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 days 3 hours is how long the current world has been running.

Server tags

What do the server tags on Name of Server as Shown on the Client Server List mean?

Tags published by Name of Server as Shown on the Client Server List and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166313 (Build): Game build: 166313; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Name of Server as Shown on the Client Server List appear?

The Rust Server Trends lists that take in Name of Server as Shown on the Client Server List are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Name of Server as Shown on the Client Server List?

You can connect by pressing F1 in Rust and typing client.connect 188.165.141.16:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166313,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166313
Build Game build: 166313.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.