Station EU-14354 · no signal
My Production Rust Server [UA]
Offline EU 188.163.124.37:28015 checked 28d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,354
- top 60% · #2418 in EU
- Last wipe
- 29d ago
- weekly schedule
- Next wipe
- 5d 18h
- Wed 4 Nov, 11:34 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 11:34 UTC, in 5d 18h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on My Production Rust Server [UA]?
The map on My Production Rust Server [UA] is procedural, produced by the game.
Which settings and rules apply on My Production Rust Server [UA]?
No gather rate appears in the name of My Production Rust Server [UA]. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on My Production Rust Server [UA] right now?
My Production Rust Server [UA] is not responding at this moment and is offline, last seen 28 days 21 hours ago.
How does My Production Rust Server [UA] rank against other Rust servers?
For player hours across the last seven days, My Production Rust Server [UA] takes #14,354 overall and #2,418 in Europe, inside the top 60% of all ranked servers.
Operator and location
How reliably does My Production Rust Server [UA] stay online?
No contact with My Production Rust Server [UA] right now, and the last recorded contact was 28 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 30 September 2026 is when Rust Server Trends first recorded it.
Which region does My Production Rust Server [UA] run from?
The EU tag is how My Production Rust Server [UA] lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 188.163.124.37:28015 is the address it uses.
What build of Rust does My Production Rust Server [UA] use?
On Windows, My Production Rust Server [UA] runs Rust network protocol 2633 and build 164530. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does My Production Rust Server [UA] run its wipes?
An estimate from weekly: 7 days after its last wipe gives My Production Rust Server [UA]'s next wipe. The date of its next wipe is Wednesday 4 November at 11:34 UTC. 29 days 5 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Tags
What do the server tags on My Production Rust Server [UA] mean?
These are the tags My Production Rust Server [UA] publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does My Production Rust Server [UA] appear?
The Rust Server Trends lists that take in My Production Rust Server [UA] are: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How to join
What steps get you onto My Production Rust Server [UA]?
You can connect by pressing F1 in Rust and typing client.connect 188.163.124.37:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.