Station XX-9893 · no signal
My Local Rust Staging Server
Offline 188.138.213.223:28015 checked 1d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #9,893
- top 44%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 04:56 UTC14d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 11 Oct, 21:58 UTC17d ago | M0.0■steady | 2 | held half | 3.3 days | 2 | |
| Wed 7 Oct, 21:07 UTC21d ago | M0.0▲rising | 1 | held half | 4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on My Local Rust Staging Server?
My Local Rust Staging Server runs a procedural map of size 3,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on My Local Rust Staging Server?
You will find no gather rate in the name of My Local Rust Staging Server. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on My Local Rust Staging Server?
A reading taken now finds My Local Rust Staging Server offline; the most recent activity was 38 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 1 players.
How does My Local Rust Staging Server rank against other Rust servers?
The last seven days of player hours place My Local Rust Staging Server at #9,893, in the top 44% of all ranked servers.
Operator and location
How reliably does My Local Rust Staging Server stay online?
My Local Rust Staging Server is down at the moment; the last recorded contact was 38 hours ago. It was up 4% of the time across the last 7 full days: 6 of 168 hours. 7 October 2026 is when Rust Server Trends first recorded it.
Which region does My Local Rust Staging Server run from?
Nothing about a region comes from My Local Rust Staging Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 188.138.213.223:28015.
Which Rust version is My Local Rust Staging Server running?
On Windows, My Local Rust Staging Server runs Rust network protocol 2635 and build 169399. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on My Local Rust Staging Server?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.
On what timetable does My Local Rust Staging Server run its wipes?
No next wipe can be predicted for My Local Rust Staging Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 14 days 5 hours is how long the current world has been running.
Lists and tags
What do the server tags on My Local Rust Staging Server mean?
The game's server browser reads the tags My Local Rust Staging Server publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs169399 (Build): The game build is 169399; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does My Local Rust Staging Server appear?
You will find My Local Rust Staging Server on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to My Local Rust Staging Server?
To join, enter client.connect 188.138.213.223:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.