Rust Server TrendsSeismic network · station log
Recording Stations11,716 Players55,754 Active3,252 Wipes · 3 h168 48 h

Station XX-9893 · no signal

My Local Rust Staging Server

Offline 188.138.213.223:28015 checked 1d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#9,893
top 44%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-9893 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 04:56 UTC14d ago M0.0rising 1 – running 0
Sun 11 Oct, 21:58 UTC17d ago M0.0steady 2 held half 3.3 days 2
Wed 7 Oct, 21:07 UTC21d ago M0.0rising 1 held half 4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average
401/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
338/ 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
36/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
35/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
46/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average
150/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on My Local Rust Staging Server?

My Local Rust Staging Server runs a procedural map of size 3,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on My Local Rust Staging Server?

You will find no gather rate in the name of My Local Rust Staging Server. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on My Local Rust Staging Server?

A reading taken now finds My Local Rust Staging Server offline; the most recent activity was 38 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 1 players.

How does My Local Rust Staging Server rank against other Rust servers?

The last seven days of player hours place My Local Rust Staging Server at #9,893, in the top 44% of all ranked servers.

Operator and location

How reliably does My Local Rust Staging Server stay online?

My Local Rust Staging Server is down at the moment; the last recorded contact was 38 hours ago. It was up 4% of the time across the last 7 full days: 6 of 168 hours. 7 October 2026 is when Rust Server Trends first recorded it.

Which region does My Local Rust Staging Server run from?

Nothing about a region comes from My Local Rust Staging Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 188.138.213.223:28015.

Which Rust version is My Local Rust Staging Server running?

On Windows, My Local Rust Staging Server runs Rust network protocol 2635 and build 169399. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on My Local Rust Staging Server?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

On what timetable does My Local Rust Staging Server run its wipes?

No next wipe can be predicted for My Local Rust Staging Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 14 days 5 hours is how long the current world has been running.

Lists and tags

What do the server tags on My Local Rust Staging Server mean?

The game's server browser reads the tags My Local Rust Staging Server publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs169399 (Build): The game build is 169399; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does My Local Rust Staging Server appear?

You will find My Local Rust Staging Server on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to My Local Rust Staging Server?

To join, enter client.connect 188.138.213.223:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs169399,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs169399
Build The game build is 169399.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.