Rust Server TrendsSeismic network · station log
Recording Stations11,815 Players73,779 Active3,763 Wipes · 3 h143 48 h

Station XX-15849 · no signal

myserver

Offline 188.0.174.77:28015 checked 18d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,849
top 72%
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15849 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average
650/ 700
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average
45/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average
87/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average
365/ 400
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
165/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average
157/ 225
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on myserver?

A procedural map runs on myserver, generated by the game.

Which settings and rules apply on myserver?

You will find no gather rate in the name of myserver. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on myserver?

A reading taken now finds myserver offline; the most recent activity was 18 days ago.

How does myserver rank against other Rust servers?

Over the last seven days, myserver recorded enough player hours to reach #15,849 worldwide, placing it in the top 72% of all ranked servers.

Server details

How reliably does myserver stay online?

As recorded now, myserver is not reachable, the last contact having been 18 days ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 9 October 2026.

Which region does myserver run from?

A region is not published by myserver. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 188.0.174.77:28015 is the address it uses.

What build of Rust does myserver use?

Rust network protocol 2634 and build 167398 on Windows is what myserver runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does myserver run its wipes?

The rhythm of myserver cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 23 days 3 hours.

Tags

What do the server tags on myserver mean?

The game's server browser reads the tags myserver publishes: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does myserver appear?

The Rust Server Trends lists that take in myserver are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to myserver?

You can connect by pressing F1 in Rust and typing client.connect 188.0.174.77:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players Slots: 1.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.