Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h98 48 h

Station XX-15176 · no signal

Private LAN Rust Server

Offline 187.15.90.29:28015 checked 18d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,176
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15176 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 550 on average
636/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 300 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 300 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 269 on average
138/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average
255/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Private LAN Rust Server?

A procedural map runs on Private LAN Rust Server, generated by the game.

Which settings and rules apply on Private LAN Rust Server?

You will find no gather rate in the name of Private LAN Rust Server. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Private LAN Rust Server?

No players are recorded on Private LAN Rust Server at this moment; it is offline, and the last sighting was 18 days 14 hours ago.

How does Private LAN Rust Server rank against other Rust servers?

Over the last seven days, Private LAN Rust Server recorded enough player hours to reach #15,176 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does Private LAN Rust Server stay online?

No contact with Private LAN Rust Server right now, and the last recorded contact was 18 days 14 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 10 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Private LAN Rust Server hosted?

Nothing about a region comes from Private LAN Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 187.15.90.29:28015 is the address it uses.

What build of Rust does Private LAN Rust Server use?

On Linux, Private LAN Rust Server runs Rust network protocol 2634 and build 167058. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Private LAN Rust Server run its wipes?

On record so far are too few of Private LAN Rust Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 10 hours is how long the current world has been running.

Lists and tags

What do the server tags on Private LAN Rust Server mean?

Tags published by Private LAN Rust Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Private LAN Rust Server appear?

The Rust Server Trends lists that take in Private LAN Rust Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Private LAN Rust Server?

To join, enter client.connect 187.15.90.29:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167058
Build Game build: 167058.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.