Rust Server TrendsSeismic network · station log
Recording Stations11,855 Players81,723 Active3,800 Wipes · 3 h365 48 h

Station XX-11487 · no signal

ALEV RustOps Lab

Offline 186.48.134.199:28015 checked 5d ago

Connect
Players now
1/ 4
25% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#11,487
top 52%
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-11487 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
509/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
443/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average
0/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
65/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average
0/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
26/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on ALEV RustOps Lab?

ALEV RustOps Lab uses a procedural map, which the game generates.

Which settings and rules apply on ALEV RustOps Lab?

No gather rate appears in the name of ALEV RustOps Lab. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC off, Valve's anti-cheat.

Population

How many players are recorded on ALEV RustOps Lab right now?

A reading taken now finds ALEV RustOps Lab offline; the most recent activity was 5 days 16 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.

How does ALEV RustOps Lab rank against other Rust servers?

On player hours for the past week, ALEV RustOps Lab sits at #11,487, which puts it inside the top 52% of every ranked server.

Server details

How reliably does ALEV RustOps Lab stay online?

As recorded now, ALEV RustOps Lab is not reachable, the last contact having been 5 days 16 hours ago. 0 of 120 hours in the last 5 full days were up time, 0% of the total. On 23 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does ALEV RustOps Lab run from?

A region is not published by ALEV RustOps Lab. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 186.48.134.199:28015 is the address it uses.

Which Rust version is ALEV RustOps Lab running?

ALEV RustOps Lab is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does ALEV RustOps Lab wipe, and on which days?

Too few wipes of ALEV RustOps Lab are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 22 days 9 hours is how long the current world has been running.

Lists and tags

What do the server tags on ALEV RustOps Lab mean?

The game's server browser reads the tags ALEV RustOps Lab publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does ALEV RustOps Lab appear?

These Rust Server Trends lists include ALEV RustOps Lab: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to ALEV RustOps Lab?

To join, enter client.connect 186.48.134.199:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players Slots: 4.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.