Station SA-5008 · recording
Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000
Online SA 186.189.248.152:28023 checked 12m ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,008
- top 22% · #143 in SA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 4h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Thu 03:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers, top 60% in SA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
- wipe-day peak
- 4players, last three wipes
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 30 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 21:53 UTC FW27d ago | M0.5▲rising | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000?
The procedural map on Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 is size 6,000 with seed 1694031611, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000?
No gather rate appears in the name of Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000?
A reading taken now shows 1 players on Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000, which has 100 slots. The seven-day average is 0 players, with a peak of 3. Averaged over the last 48 hours, the busiest hour was 02:00 UTC at 1 players.
How does Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 rank against other Rust servers?
For player hours across the last seven days, Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 takes #5,008 overall and #143 in South America, inside the top 22% of all ranked servers.
Server facts
How reliably does Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 stay online?
Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 is up at the moment. The uptime it reports puts its last restart about 14 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 perform under load?
The 48-hour average is 64 server fps; 51 is the lowest observed. The world held up to 198,194 entities at its peak, buildings and deployables included. Its highest memory use was 5,118 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 run from?
In South America Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 lists itself, with the tag SA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 186.189.248.152:28023 is the address it uses.
Which Rust version is Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 running?
Rust network protocol 2635 and build 168909 on Linux is what Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000?
4 players, on average, was the busiest crowd at its recent wipes. 30 hours after the latest wipe, the crowd peaked.
On what timetable does Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 run its wipes?
Once a month Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 16 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 mean?
The game's server browser reads the tags Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; SA (South America): The server browser files it under South America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 appear?
These Rust Server Trends lists include Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000?
Enter client.connect 186.189.248.152:28023 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.