Station EU-15207 · no signal
[TEST] Rust-a-Man | EU-East
Offline EU 185.70.197.5:28015 checked 14d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,207
- top 71% · #2560 in EU
- Last wipe
- 31d ago
- weekly schedule
- Next wipe
- 3d 0h
- Sat 31 Oct, 20:21 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 20:21 UTC, in 3d 0h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [TEST] Rust-a-Man | EU-East?
A procedural map runs on [TEST] Rust-a-Man | EU-East, generated by the game.
Which settings and rules apply on [TEST] Rust-a-Man | EU-East?
The name of [TEST] Rust-a-Man | EU-East gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on [TEST] Rust-a-Man | EU-East?
No players are recorded on [TEST] Rust-a-Man | EU-East at this moment; it is offline, and the last sighting was 14 days 14 hours ago.
How does [TEST] Rust-a-Man | EU-East rank against other Rust servers?
For player hours across the last seven days, [TEST] Rust-a-Man | EU-East takes #15,207 overall and #2,560 in Europe, inside the top 71% of all ranked servers.
Server details
How reliably does [TEST] Rust-a-Man | EU-East stay online?
As recorded now, [TEST] Rust-a-Man | EU-East is not reachable, the last contact having been 14 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.
Where in the world is [TEST] Rust-a-Man | EU-East hosted?
The EU tag is how [TEST] Rust-a-Man | EU-East lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.70.197.5:28015 is the address it uses.
What build of Rust does [TEST] Rust-a-Man | EU-East use?
On Linux, [TEST] Rust-a-Man | EU-East runs Rust network protocol 2633 and build 165217. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does [TEST] Rust-a-Man | EU-East wipe, and on which days?
An estimate from weekly: 7 days after its last wipe gives [TEST] Rust-a-Man | EU-East's next wipe. The date of its next wipe is Saturday 31 October at 20:21 UTC. The present world dates from 31 days 23 hours. Its tags state a weekly wipe schedule.
Server tags
What do the server tags on [TEST] Rust-a-Man | EU-East mean?
The game's server browser reads the tags [TEST] Rust-a-Man | EU-East publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [TEST] Rust-a-Man | EU-East appear?
These Rust Server Trends lists include [TEST] Rust-a-Man | EU-East: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
What steps get you onto [TEST] Rust-a-Man | EU-East?
You can connect by pressing F1 in Rust and typing client.connect 185.70.197.5:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.