Rust Server TrendsSeismic network · station log
Recording Stations11,740 Players65,587 Active3,350 Wipes · 3 h201 48 h

Station XX-15253 · no signal

ICE Map Forge local verification

Offline 185.53.90.38:58435 checked 11d ago

Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,253
top 69%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15253 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average
113/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
141/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
490/ 575
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
30/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
561/ 650
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
456/ 525
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on ICE Map Forge local verification?

No gather rate appears in the name of ICE Map Forge local verification. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on ICE Map Forge local verification?

A reading taken now finds ICE Map Forge local verification offline; the most recent activity was 11 days 5 hours ago.

How does ICE Map Forge local verification rank against other Rust servers?

The last seven days of player hours place ICE Map Forge local verification at #15,253, in the top 69% of all ranked servers.

Operator and location

How reliably does ICE Map Forge local verification stay online?

No contact with ICE Map Forge local verification right now, and the last recorded contact was 11 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 18 October 2026 is when Rust Server Trends first recorded it.

Which region does ICE Map Forge local verification run from?

Nothing about a region comes from ICE Map Forge local verification. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 185.53.90.38:58435.

What build of Rust does ICE Map Forge local verification use?

Rust network protocol 2634 and build 167781 on Windows is what ICE Map Forge local verification runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does ICE Map Forge local verification run its wipes?

Too few wipes of ICE Map Forge local verification are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 11 days 5 hours.

Server tags

What do the server tags on ICE Map Forge local verification mean?

These are the tags ICE Map Forge local verification publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does ICE Map Forge local verification appear?

These Rust Server Trends lists include ICE Map Forge local verification: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto ICE Map Forge local verification?

Enter client.connect 185.53.90.38:58435 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp0
Max players The server has 0 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.