Rust Server TrendsSeismic network · station log
Recording Stations11,857 Players101,834 Active3,918 Wipes · 3 h547 48 h

Station XX-15271 · no signal

ICE Map Forge local verification

Offline 185.53.90.32:43137 checked 11d ago

Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,271
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15271 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 510 on average
288/ 325
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
377/ 425
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
930/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
49/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
971/ 1000
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average
774/ 800
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on ICE Map Forge local verification?

You will find no gather rate in the name of ICE Map Forge local verification. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on ICE Map Forge local verification right now?

A reading taken now finds ICE Map Forge local verification offline; the most recent activity was 11 days 4 hours ago.

How does ICE Map Forge local verification rank against other Rust servers?

On player hours for the past week, ICE Map Forge local verification sits at #15,271, which puts it inside the top 70% of every ranked server.

Server facts

How reliably does ICE Map Forge local verification stay online?

ICE Map Forge local verification is down at the moment; the last recorded contact was 11 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 18 October 2026 is when Rust Server Trends first recorded it.

Where in the world is ICE Map Forge local verification hosted?

Nothing about a region comes from ICE Map Forge local verification. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.53.90.32:43137 is the address it uses.

What build of Rust does ICE Map Forge local verification use?

On Windows, ICE Map Forge local verification runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does ICE Map Forge local verification run its wipes?

The rhythm of ICE Map Forge local verification cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 11 days 4 hours.

Lists and tags

What do the server tags on ICE Map Forge local verification mean?

These are the tags ICE Map Forge local verification publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does ICE Map Forge local verification appear?

The Rust Server Trends lists that take in ICE Map Forge local verification are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to ICE Map Forge local verification?

To join, enter client.connect 185.53.90.32:43137 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slots: 0.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.