Rust Server TrendsSeismic network · station log
Recording Stations11,784 Players83,132 Active3,852 Wipes · 3 h151 48 h

Station XX-15324 · no signal

ICE Map Forge local verification

Offline 185.53.90.32:54358 checked 10d ago

Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,324
top 70%
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15324 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 545 on average
680/ 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
452/ 500
Rustoria.co - EU Main EU · groups of 16+ · weekly · 305 on average
39/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 305 on average
53/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 267 on average
153/ 175
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 263 on average
209/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on ICE Map Forge local verification?

You will find no gather rate in the name of ICE Map Forge local verification. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on ICE Map Forge local verification right now?

ICE Map Forge local verification is not responding at this moment and is offline, last seen 10 days 2 hours ago.

How does ICE Map Forge local verification rank against other Rust servers?

On player hours for the past week, ICE Map Forge local verification sits at #15,324, which puts it inside the top 70% of every ranked server.

Operator and location

How reliably does ICE Map Forge local verification stay online?

As recorded now, ICE Map Forge local verification is not reachable, the last contact having been 10 days 2 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 18 October 2026.

Which region does ICE Map Forge local verification run from?

Nothing about a region comes from ICE Map Forge local verification. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 185.53.90.32:54358.

What build of Rust does ICE Map Forge local verification use?

On Windows, ICE Map Forge local verification runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does ICE Map Forge local verification wipe, and on which days?

On record so far are too few of ICE Map Forge local verification's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 10 days 2 hours.

Server tags

What do the server tags on ICE Map Forge local verification mean?

Tags published by ICE Map Forge local verification and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does ICE Map Forge local verification appear?

These Rust Server Trends lists include ICE Map Forge local verification: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto ICE Map Forge local verification?

Enter client.connect 185.53.90.32:54358 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players 0 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.