Rust Server TrendsSeismic network · station log
Recording Stations11,899 Players104,128 Active4,035 Wipes · 3 h421 48 h

Station XX-15324 · no signal

ICE Map Forge local verification

Offline 185.53.90.32:38400 checked 11d ago

Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,324
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15324 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average
329/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
435/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
963/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
53/ 100
eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average
480/ 8
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
979/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on ICE Map Forge local verification?

No gather rate appears in the name of ICE Map Forge local verification. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on ICE Map Forge local verification right now?

ICE Map Forge local verification is not responding at this moment and is offline, last seen 11 days 6 hours ago.

How does ICE Map Forge local verification rank against other Rust servers?

The last seven days of player hours place ICE Map Forge local verification at #15,324, in the top 70% of all ranked servers.

Server facts

How reliably does ICE Map Forge local verification stay online?

As recorded now, ICE Map Forge local verification is not reachable, the last contact having been 11 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 18 October 2026 is when Rust Server Trends first recorded it.

Which region does ICE Map Forge local verification run from?

Nothing about a region comes from ICE Map Forge local verification. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 185.53.90.32:38400.

Which Rust version is ICE Map Forge local verification running?

ICE Map Forge local verification is running Rust network protocol 2634 and build 167781 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does ICE Map Forge local verification run its wipes?

Too few wipes of ICE Map Forge local verification are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 11 days 6 hours.

Tags

What do the server tags on ICE Map Forge local verification mean?

These are the tags ICE Map Forge local verification publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does ICE Map Forge local verification appear?

These Rust Server Trends lists include ICE Map Forge local verification: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to ICE Map Forge local verification?

Enter client.connect 185.53.90.32:38400 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players The server has 0 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.