Rust Server TrendsSeismic network · station log
Recording Stations11,751 Players55,890 Active3,402 Wipes · 3 h132 48 h

Station XX-11132 · no signal

whyfry1zen

Offline 185.253.183.62:28015 checked 2h ago

Connect
Players now
0/ 2
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 1
Rank
#11,132
top 50%
Last wipe
5h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-11132 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 2 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 19:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0020:0021:0019:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 18:04 UTC5h ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
361/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
217/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average
36/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average
28/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
61/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
82/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on whyfry1zen?

The map on whyfry1zen is procedural, produced by the game.

Which settings and rules apply on whyfry1zen?

The name of whyfry1zen gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on whyfry1zen right now?

A reading taken now finds whyfry1zen offline; the most recent activity was 2 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 1 players.

How does whyfry1zen rank against other Rust servers?

The last seven days of player hours place whyfry1zen at #11,132, in the top 50% of all ranked servers.

Operator and location

How reliably does whyfry1zen stay online?

As recorded now, whyfry1zen is not reachable, the last contact having been 2 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.

Where in the world is whyfry1zen hosted?

A region is not published by whyfry1zen. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 185.253.183.62:28015.

What build of Rust does whyfry1zen use?

Rust network protocol 2635 and build 168909 on Windows is what whyfry1zen runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does whyfry1zen wipe, and on which days?

Too few wipes of whyfry1zen are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 5 hours.

Server tags

What do the server tags on whyfry1zen mean?

The game's server browser reads the tags whyfry1zen publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does whyfry1zen appear?

You will find whyfry1zen on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

How do you connect to whyfry1zen?

Enter client.connect 185.253.183.62:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.