Rust Server TrendsSeismic network · station log
Recording Stations11,593 Players39,661 Active2,860 Wipes · 3 h129 48 h

Station XX-15270 · no signal

Rust Cuba solo duo 2X

Offline 185.249.196.89:27000 checked 1d ago

2x moddedcarbon
Connect
Players now
0/ 24
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,270
top 69%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15270 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 24 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123406:0008:0010:0012:0014:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608006:0008:0010:0012:0014:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
5players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 21:28 UTC4d ago M0.0steady 0 – running 0
Fri 16 Oct, 23:08 UTC13d ago M0.9rising 8 halved by day 1 8.9 days 0
Thu 15 Oct, 20:03 UTC14d ago M0.8rising 8 – 1.1 days 2
Tue 13 Oct, 19:54 UTC16d ago M1.0rising 11 halved by day 1 2 days 0
Tue 13 Oct, 03:22 UTC17d ago M1.0rising 11 – 0.7 days 0
Mon 12 Oct, 21:08 UTC17d ago M1.0rising 11 – 0.3 days 0
Sun 11 Oct, 22:27 UTC18d ago M1.0rising 11 – 0.9 days 0
Fri 9 Oct, 05:25 UTC21d ago M0.3falling 0 – 2.7 days 2
Thu 8 Oct, 21:54 UTC21d ago M1.0rising 9 – 0.3 days 0
Sun 27 Sep, 00:00 UTC33d ago M0.0steady 0 – 11.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

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520/ 500
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 358 on average
162/ 175
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 346 on average
75/ 100
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 340 on average
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MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 321 on average
15/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Cuba solo duo 2X?

Rust Cuba solo duo 2X runs a procedural map of size 2,000 with seed 100, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on Rust Cuba solo duo 2X?

2x gather is what Rust Cuba solo duo 2X runs, judging by its name. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Rust Cuba solo duo 2X?

No players are recorded on Rust Cuba solo duo 2X at this moment; it is offline, and the last sighting was 37 hours ago. Averaged across the last seven days, the population was 0 players.

How does Rust Cuba solo duo 2X rank against other Rust servers?

On player hours for the past week, Rust Cuba solo duo 2X sits at #15,270, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does Rust Cuba solo duo 2X stay online?

Rust Cuba solo duo 2X is down at the moment; the last recorded contact was 37 hours ago. The uptime it reports puts its last restart about 2 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 68, or 40% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Rust Cuba solo duo 2X perform under load?

Across the last 48 hours it averaged 60 server fps, with a floor of 60. Buildings, deployables and all the rest of the world's entities brought it to a high of 11,000. Memory use peaked at 1,402 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Rust Cuba solo duo 2X run from?

A region is not published by Rust Cuba solo duo 2X. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 185.249.196.89:27000.

Which Rust version is Rust Cuba solo duo 2X running?

Rust Cuba solo duo 2X is running Rust network protocol 2635 and build 169516 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Rust Cuba solo duo 2X?

On average, the busiest point of its recent wipes drew 5 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does Rust Cuba solo duo 2X wipe, and on which days?

There is no next wipe to predict at Rust Cuba solo duo 2X, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 8 hours.

Tags

What do the server tags on Rust Cuba solo duo 2X mean?

The game's server browser reads the tags Rust Cuba solo duo 2X publishes: gmrust (Game mode): You'll find standard Rust survival here; mp24 (Max players): 24 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169516 (Build): It runs game build 169516; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Cuba solo duo 2X appear?

You will find Rust Cuba solo duo 2X on the following Rust Server Trends lists: 2x Rust servers, listed live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Connecting

How do you connect to Rust Cuba solo duo 2X?

To join, enter client.connect 185.249.196.89:27000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp24,ptrak,$r?,v2635,gmrust,cs169516,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp24
Max players 24 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs169516
Build It runs game build 169516.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.