Rust Server TrendsSeismic network · station log
Recording Stations11,811 Players86,563 Active3,948 Wipes · 3 h166 48 h

Station XX-15105 · recording

BIG HEADS ONLY

Online 185.232.86.80:28015 checked 19m ago

trio moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#15,105
top 68%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15105 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct15 Oct19 Oct24 Oct28 Oct

Top 68% of all ranked servers, and #514 of the trio servers (top 82%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
9players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctWed 7 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 16, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 14:53 UTC2d ago – – – – running 0
Sun 11 Oct, 00:17 UTC17d ago M1.2rising 16 halved by day 3 15.6 days 0
Wed 7 Oct, 02:27 UTC21d ago M0.3rising 2 halved by day 1 3.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustSpain.com | EU Trio Mondays EU · trio · weekly · 58 on average
192/ 200
QS『可乐』10.28/5倍/养老/三人/萌新礼包 EA · trio · weekly · 21 on average
29/ 100
GORILA.RU Random Item Jump (Random Item) trio · weekly · 19 on average
25/ 200
404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 EU · trio · monthly · 15 on average
8/ 550
404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · trio · monthly · 15 on average
6/ 550
404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 EU · trio · monthly · 13 on average
71/ 550
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on BIG HEADS ONLY?

BIG HEADS ONLY runs a procedural map of size 2,500 with seed 1949780645, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on BIG HEADS ONLY?

The name of BIG HEADS ONLY gives no gather rate. The limit for a group is 3 players (trio). In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on BIG HEADS ONLY right now?

0 of the 50 slots on BIG HEADS ONLY are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.

How does BIG HEADS ONLY rank against other Rust servers?

Over the last seven days, BIG HEADS ONLY recorded enough player hours to reach #15,105 worldwide, placing it in the top 68% of all ranked servers. The ranking for trio puts it at #514.

Server facts

How reliably does BIG HEADS ONLY stay online?

BIG HEADS ONLY is up at the moment. Its reported uptime points to a restart about 2 days ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 6 October 2026 is when Rust Server Trends first recorded it.

How well does BIG HEADS ONLY perform under load?

The 48-hour average is 222 server fps; 206 is the lowest observed. At its highest, it carried 27,250 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,615 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is BIG HEADS ONLY hosted?

No region is published by BIG HEADS ONLY. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.232.86.80:28015 is the address it uses.

What build of Rust does BIG HEADS ONLY use?

On Windows, BIG HEADS ONLY runs Rust network protocol 2634 and build 167398. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on BIG HEADS ONLY?

On average, the busiest point of its recent wipes drew 9 players. 3 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

How often does BIG HEADS ONLY wipe, and on which days?

There is no next wipe to predict at BIG HEADS ONLY, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 1 hours is how long the current world has been running.

Tags

What do the server tags on BIG HEADS ONLY mean?

The game's server browser reads the tags BIG HEADS ONLY publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts3 (Group limit): Each team can hold up to 3; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does BIG HEADS ONLY appear?

These Rust Server Trends lists include BIG HEADS ONLY: Modded Rust servers, tracked live and Best trio Rust servers. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 3 days.

Join the server

What steps get you onto BIG HEADS ONLY?

You can connect by pressing F1 in Rust and typing client.connect 185.232.86.80:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://logicservers.com/game-servers/rust.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts3,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The server has 50 slots.
ts3
Group limit Each team can hold up to 3.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.