Station XX-15450 · no signal
Test Private Server
Offline 185.204.80.207:28015 checked 36d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,450
- top 67%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Test Private Server?
A procedural map runs on Test Private Server, generated by the game.
Which settings and rules apply on Test Private Server?
You will find no gather rate in the name of Test Private Server. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.
Player counts
What is the current population on Test Private Server?
No players are recorded on Test Private Server at this moment; it is offline, and the last sighting was 36 days 6 hours ago.
How does Test Private Server rank against other Rust servers?
On player hours for the past week, Test Private Server sits at #15,450, which puts it inside the top 67% of every ranked server.
Operator and location
How reliably does Test Private Server stay online?
Test Private Server is down at the moment; the last recorded contact was 36 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 22 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Test Private Server hosted?
Nothing about a region comes from Test Private Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.204.80.207:28015 is the address it uses.
What build of Rust does Test Private Server use?
Rust network protocol 2633 and build 164530 on Windows is what Test Private Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does Test Private Server run its wipes?
The rhythm of Test Private Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 36 days 7 hours is how long the current world has been running.
Lists and tags
What do the server tags on Test Private Server mean?
The game's server browser reads the tags Test Private Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Test Private Server appear?
These Rust Server Trends lists include Test Private Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto Test Private Server?
To join, enter client.connect 185.204.80.207:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.