Rust Server TrendsSeismic network · station log
Recording Stations11,685 Players51,425 Active3,180 Wipes · 3 h127 48 h

Station XX-16911 · no signal

Development Server

Offline 185.199.31.233:28015 checked 30d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,911
top 71%
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16911 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average
313/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
319/ 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
28/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
31/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
47/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average
161/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Development Server?

The map on Development Server is procedural, produced by the game.

Which settings and rules apply on Development Server?

No gather rate appears in the name of Development Server. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Development Server right now?

A reading taken now finds Development Server offline; the most recent activity was 30 days 11 hours ago.

How does Development Server rank against other Rust servers?

On player hours for the past week, Development Server sits at #16,911, which puts it inside the top 71% of every ranked server.

Server facts

How reliably does Development Server stay online?

No contact with Development Server right now, and the last recorded contact was 30 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 28 September 2026 is when Rust Server Trends first recorded it.

Which region does Development Server run from?

No region is published by Development Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 185.199.31.233:28015.

Which Rust version is Development Server running?

On Windows, Development Server runs Rust network protocol 2631 and build 158240. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Development Server wipe, and on which days?

On record so far are too few of Development Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 31 days 9 hours is how long the current world has been running.

Tags

What do the server tags on Development Server mean?

The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2631 (Protocol): Your game needs to be on protocol 2631 to join; cs158240 (Build): Game build: 158240; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Development Server appear?

These Rust Server Trends lists include Development Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Development Server?

To join, enter client.connect 185.199.31.233:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2631
Protocol Your game needs to be on protocol 2631 to join.
cs158240
Build Game build: 158240.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.