Rust Server TrendsSeismic network · station log
Recording Stations11,893 Players98,350 Active3,934 Wipes · 3 h402 48 h

Station XX-8178 · recording

Chill_Zone

Online 185.189.255.52:35400 checked 12m ago

monthly wipes moddedoxide
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 1
Rank
#8,178
top 37%
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-8178 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Wed 16:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

020040060080018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 04:51 UTC3d ago – – – – – 0
Mon 26 Oct, 04:27 UTC3d ago – – – – – 0
Sun 25 Oct, 07:02 UTC4d ago – – – – – 0
Sun 25 Oct, 06:09 UTC4d ago – – – – – 0
Sat 24 Oct, 19:10 UTC4d ago – – – – – 1
Nearby stations

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the same kind of game, then region, group limit, rate and wipes
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3/ 300
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-2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay EU · groups of 8+ · monthly · 8 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Chill_Zone?

The procedural map on Chill_Zone is size 2,500 with seed 187665451, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Chill_Zone?

You will find no gather rate in the name of Chill_Zone. Up to 10 players can be in a group. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Chill_Zone?

At this moment, Chill_Zone records 1 players across 50 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.

How does Chill_Zone rank against other Rust servers?

Over the last seven days, Chill_Zone recorded enough player hours to reach #8,178 worldwide, placing it in the top 37% of all ranked servers.

Operator and location

How reliably does Chill_Zone stay online?

Chill_Zone is up at the moment. Going by the uptime figure it reports, it restarted about 2 days 22 hours ago. It was up 91% of the time across the last 4 full days: 87 of 96 hours. On 24 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Chill_Zone perform under load?

Its average server fps over the last 48 hours was 468, and it never dropped below 389. The world held up to 27,807 entities at its peak, buildings and deployables included. Its highest memory use was 1,978 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Chill_Zone run from?

Nothing about a region comes from Chill_Zone. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 185.189.255.52:35400 is the address it uses.

What build of Rust does Chill_Zone use?

On Windows, Chill_Zone runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Chill_Zone run its wipes?

None of the resets at Chill_Zone counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Tags

What do the server tags on Chill_Zone mean?

These are the tags Chill_Zone publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts10 (Group limit): Each team can hold up to 10; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Chill_Zone appear?

You will find Chill_Zone on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Connecting

How do you connect to Chill_Zone?

To join, enter client.connect 185.189.255.52:35400 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 slots are available.
ts10
Group limit Each team can hold up to 10.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.