Station XX-8178 · recording
Chill_Zone
Online 185.189.255.52:35400 checked 12m ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #8,178
- top 37%
- No wipes
- resets
- 5 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Wed 16:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 04:51 UTC3d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 04:27 UTC3d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 07:02 UTC4d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 06:09 UTC4d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 19:10 UTC4d ago | – | – | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Chill_Zone?
The procedural map on Chill_Zone is size 2,500 with seed 187665451, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Chill_Zone?
You will find no gather rate in the name of Chill_Zone. Up to 10 players can be in a group. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Chill_Zone?
At this moment, Chill_Zone records 1 players across 50 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.
How does Chill_Zone rank against other Rust servers?
Over the last seven days, Chill_Zone recorded enough player hours to reach #8,178 worldwide, placing it in the top 37% of all ranked servers.
Operator and location
How reliably does Chill_Zone stay online?
Chill_Zone is up at the moment. Going by the uptime figure it reports, it restarted about 2 days 22 hours ago. It was up 91% of the time across the last 4 full days: 87 of 96 hours. On 24 October 2026 it was recorded for the first time by Rust Server Trends.
How well does Chill_Zone perform under load?
Its average server fps over the last 48 hours was 468, and it never dropped below 389. The world held up to 27,807 entities at its peak, buildings and deployables included. Its highest memory use was 1,978 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Chill_Zone run from?
Nothing about a region comes from Chill_Zone. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 185.189.255.52:35400 is the address it uses.
What build of Rust does Chill_Zone use?
On Windows, Chill_Zone runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Chill_Zone run its wipes?
None of the resets at Chill_Zone counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.
Tags
What do the server tags on Chill_Zone mean?
These are the tags Chill_Zone publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts10 (Group limit): Each team can hold up to 10; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Chill_Zone appear?
You will find Chill_Zone on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Connecting
How do you connect to Chill_Zone?
To join, enter client.connect 185.189.255.52:35400 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.