Rust Server TrendsSeismic network · station log
Recording Stations11,897 Players102,621 Active3,980 Wipes · 3 h399 48 h

Station XX-8454 · no signal

Evil Rust

Offline 185.189.255.28:35200 checked 2d ago

monthly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#8,454
top 38%
Last wipe
3d ago
monthly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-8454 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap
13.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 26 OctThu 8 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 04:46 UTC3d ago M0.0rising 1 – running 0
Thu 8 Oct, 04:29 UTC21d ago M0.0steady 0 – 18 days 0
Tue 29 Sep, 00:30 UTC30d ago M0.0rising 1 halved by day 1 9.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
90/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average
226/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
32/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 74 on average
136/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 70 on average
323/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 66 on average
452/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Evil Rust?

Evil Rust runs a procedural map of size 3,500 with seed 1622660352, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Evil Rust?

You will find no gather rate in the name of Evil Rust. 10 players is the most a group can hold. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Evil Rust?

A reading taken now finds Evil Rust offline; the most recent activity was 2 days 8 hours ago. The seven-day average is 0 players, with a peak of 1.

How does Evil Rust rank against other Rust servers?

On player hours for the past week, Evil Rust sits at #8,454, which puts it inside the top 38% of every ranked server.

Server details

How reliably does Evil Rust stay online?

No contact with Evil Rust right now, and the last recorded contact was 2 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 29, or 17% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does Evil Rust run from?

A region is not published by Evil Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 185.189.255.28:35200 is the address it uses.

What build of Rust does Evil Rust use?

On Windows, Evil Rust runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Evil Rust?

The recent wipes averaged a busiest count of 1 players. 4 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

On what timetable does Evil Rust run its wipes?

Once a month Evil Rust wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 3 days 9 hours. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on Evil Rust mean?

The game's server browser reads the tags Evil Rust publishes: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots are available; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; jp0 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Evil Rust appear?

You will find Evil Rust on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How to join

What steps get you onto Evil Rust?

To join, enter client.connect 185.189.255.28:35200 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/szyeZD3xxm.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,jp0,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players 50 slots are available.
ts10
Group limit The team limit is 10.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

jp0
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.