Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players86,322 Active3,682 Wipes · 3 h405 48 h

Station XX-15119 · recording

[RU] FANRust RAID SIMULATOR 1.0

Online 185.189.255.210:35100 checked 12m ago

moddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#15,119
top 68%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15119 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 07:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

020040060080022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
6players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 17 Oct, 09:05 UTC12d ago M0.0rising 2 – running 1
Fri 16 Oct, 16:42 UTC13d ago M0.0steady 8 – 0.7 days 8
Thu 15 Oct, 20:21 UTC14d ago M0.6rising 8 – 0.8 days 4
Wed 14 Oct, 19:49 UTC15d ago M0.8rising 8 – 1 days 1
Wed 14 Oct, 06:48 UTC15d ago M0.8rising 7 – 0.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
94/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
33/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
105/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
339/ 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
10/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [RU] FANRust RAID SIMULATOR 1.0?

[RU] FANRust RAID SIMULATOR 1.0 runs a procedural map of size 4,096 with seed 121315421, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on [RU] FANRust RAID SIMULATOR 1.0?

The name of [RU] FANRust RAID SIMULATOR 1.0 gives no gather rate. The group limit is 16 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on [RU] FANRust RAID SIMULATOR 1.0?

A reading taken now shows 0 players on [RU] FANRust RAID SIMULATOR 1.0, which has 200 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 07:00 UTC, averaging 0 players.

How does [RU] FANRust RAID SIMULATOR 1.0 rank against other Rust servers?

The last seven days of player hours place [RU] FANRust RAID SIMULATOR 1.0 at #15,119, in the top 68% of all ranked servers.

Server facts

How reliably does [RU] FANRust RAID SIMULATOR 1.0 stay online?

[RU] FANRust RAID SIMULATOR 1.0 is up at the moment. The uptime it reports puts its last restart about 36 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does [RU] FANRust RAID SIMULATOR 1.0 perform under load?

Its average server fps over the last 48 hours was 511, and it never dropped below 505. The world held up to 44,259 entities at its peak, buildings and deployables included. Its highest memory use was 3,326 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [RU] FANRust RAID SIMULATOR 1.0 hosted?

No region tag comes from [RU] FANRust RAID SIMULATOR 1.0, though the name points to Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 185.189.255.210:35100 is the address it uses.

Which Rust version is [RU] FANRust RAID SIMULATOR 1.0 running?

On Windows, [RU] FANRust RAID SIMULATOR 1.0 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on [RU] FANRust RAID SIMULATOR 1.0?

On average, the busiest point of its recent wipes drew 6 players. 7 hours after the latest wipe, the crowd peaked.

How often does [RU] FANRust RAID SIMULATOR 1.0 wipe, and on which days?

No next wipe can be predicted for [RU] FANRust RAID SIMULATOR 1.0, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 12 days 12 hours.

Tags

What do the server tags on [RU] FANRust RAID SIMULATOR 1.0 mean?

These are the tags [RU] FANRust RAID SIMULATOR 1.0 publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server has 200 slots; ts16 (Group limit): Teams are capped at 16 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [RU] FANRust RAID SIMULATOR 1.0 appear?

These Rust Server Trends lists include [RU] FANRust RAID SIMULATOR 1.0: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto [RU] FANRust RAID SIMULATOR 1.0?

You can connect by pressing F1 in Rust and typing client.connect 185.189.255.210:35100 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://fanrust.ru is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players The server has 200 slots.
ts16
Group limit Teams are capped at 16 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.