Rust Server TrendsSeismic network · station log
Recording Stations11,867 Players86,491 Active4,000 Wipes · 3 h169 48 h

Station XX-15388 · no signal

RU-2 POX

Offline 185.189.255.192:35200 checked 5d ago

trio vanillamoddedcarbon
Connect
Players now
0/ 300
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,388
top 70%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15388 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 300 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct10 Oct16 Oct21 Oct27 Oct

Top 70% of all ranked servers, and #527 of the trio servers (top 83%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 13:22 UTC5d ago M0.0steady 0 – running 0
Tue 13 Oct, 17:09 UTC14d ago M0.0rising 1 halved by day 1 8.8 days 0
Mon 5 Oct, 21:16 UTC21d ago M0.0steady 0 – 7.8 days 0
Thu 1 Oct, 18:21 UTC FW26d ago M0.0rising 1 halved by day 1 4.1 days 0
Thu 1 Oct, 02:07 UTC26d ago M0.0rising 3 – 0.7 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustSpain.com | EU Trio Mondays EU · trio · weekly · 51 on average
272/ 275
404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · trio · monthly · 15 on average
15/ 550
404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 EU · trio · monthly · 15 on average
12/ 550
404 RUST SOLO/DUO/TRIO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · trio · monthly · 11 on average
19/ 550
TRAVELER TRIO [MAX 3] Wipe 21.10 EU · trio · weekly · 9 on average
2/ 100
2/ 550
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RU-2 POX?

RU-2 POX runs a procedural map of size 2,500 with seed 32323, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named MyMap.

Which settings and rules apply on RU-2 POX?

No gather rate appears in the name of RU-2 POX. The limit for a group is 3 players (trio). survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on RU-2 POX right now?

RU-2 POX is not responding at this moment and is offline, last seen 5 days 1 hours ago. The population averaged 0 players over the past week.

How does RU-2 POX rank against other Rust servers?

On player hours for the past week, RU-2 POX sits at #15,388, which puts it inside the top 70% of every ranked server. The ranking for trio puts it at #527.

Server facts

How reliably does RU-2 POX stay online?

RU-2 POX is down at the moment; the last recorded contact was 5 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 14, or 8% of the time. On 29 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is RU-2 POX hosted?

Its name points to Europe, but RU-2 POX publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.189.255.192:35200 is the address it uses.

What build of Rust does RU-2 POX use?

Rust network protocol 2634 and build 167781 on Linux is what RU-2 POX runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on RU-2 POX?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does RU-2 POX run its wipes?

There is no next wipe to predict at RU-2 POX, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 5 days 6 hours is how long the current world has been running.

Tags

What do the server tags on RU-2 POX mean?

These are the tags RU-2 POX publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp300 (Max players): Slots: 300; ts3 (Group limit): Each team can hold up to 3; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RU-2 POX appear?

You will find RU-2 POX on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Best trio Rust servers. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last week.

Who is behind RU-2 POX?

One operator most likely runs these: RU-2 POX and 3 other servers we track, all publishing a mrazrust.top hostname.

How to join

How do you connect to RU-2 POX?

To join, enter client.connect 185.189.255.192:35200 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts3

Game

gmrust
Game mode You'll find standard Rust survival here.
mp300
Max players Slots: 300.
ts3
Group limit Each team can hold up to 3.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.