Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players35,735 Active2,880 Wipes · 3 h74 48 h

Station XX-15341 · recording

16.10 Global Rust x1 | Vanilla |

Online 185.189.255.147:35200 checked 12m ago

1x quad oxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
33%else halves by day 5

The first 48 hours of its last wipes

Fri 16 OctMon 12 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 12:25 UTC12d ago M0.5rising 3 – running 0
Mon 12 Oct, 19:50 UTC16d ago M0.0rising 1 held half 3.7 days 0
Sun 11 Oct, 09:45 UTC17d ago M0.0steady 2 – 1.4 days 2
Fri 2 Oct, 12:36 UTC26d ago M0.6rising 5 halved by day 6 8.9 days 1
Thu 1 Oct, 19:32 UTC FW27d ago M0.7rising 5 – 0.7 days 0
Tue 22 Sep, 18:42 UTC36d ago M0.6rising 4 halved by day 4 9 days 0
Mon 14 Sep, 20:15 UTC44d ago M0.3rising 2 held half 7.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP Wipes EU · quad · monthly · 128 on average
44/ 250
[LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 Wipe SA · quad · weekly · 122 on average
90/ 200
[TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar için EU · quad · monthly · 84 on average
70/ 350
WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED NA · quad · weekly · 55 on average
22/ 200
[JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours EA · quad · weekly · 44 on average
0/ 165
Cali.gg | No KOS | Noob Friendly | Active Admins NA · quad · biweekly · 29 on average
7/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 16.10 Global Rust x1 | Vanilla |?

The procedural map on 16.10 Global Rust x1 | Vanilla | is size 4,250 with seed 1583848389, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on 16.10 Global Rust x1 | Vanilla |?

Going by its name, 16.10 Global Rust x1 | Vanilla | runs 1x gather. The limit for a group is 4 players (quad). It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on 16.10 Global Rust x1 | Vanilla |?

0 of the 200 slots on 16.10 Global Rust x1 | Vanilla | are filled right now. The seven-day average for this server is 0 players.

How does 16.10 Global Rust x1 | Vanilla | rank against other Rust servers?

On player hours for the past week, 16.10 Global Rust x1 | Vanilla | sits at #15,341, which puts it inside the top 69% of every ranked server. It sits at #627 among quad servers.

Server facts

How reliably does 16.10 Global Rust x1 | Vanilla | stay online?

16.10 Global Rust x1 | Vanilla | is up at the moment. Its reported uptime points to a restart about 12 days 16 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does 16.10 Global Rust x1 | Vanilla | hold a steady tick rate?

Across the last 48 hours it averaged 106 server fps, with a floor of 92. Buildings, deployables and all the rest of the world's entities brought it to a high of 99,977. It reached a ceiling of 5,458 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is 16.10 Global Rust x1 | Vanilla | hosted?

Nothing about a region comes from 16.10 Global Rust x1 | Vanilla |. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 185.189.255.147:35200 is the address it uses.

What build of Rust does 16.10 Global Rust x1 | Vanilla | use?

16.10 Global Rust x1 | Vanilla | is running Rust network protocol 2634 and build 167584 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on 16.10 Global Rust x1 | Vanilla |?

The recent wipes averaged a busiest count of 2 players. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 33% of its recent wipes. It fell under half by day 5 in the wipes where it didn't hold.

How often does 16.10 Global Rust x1 | Vanilla | wipe, and on which days?

No next wipe can be predicted for 16.10 Global Rust x1 | Vanilla |, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 18 hours is how long the current world has been running.

Tags

What do the server tags on 16.10 Global Rust x1 | Vanilla | mean?

Tags published by 16.10 Global Rust x1 | Vanilla | and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp200 (Max players): The server has 200 slots; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 16.10 Global Rust x1 | Vanilla | appear?

These Rust Server Trends lists include 16.10 Global Rust x1 | Vanilla |: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 1x.

Join the server

What steps get you onto 16.10 Global Rust x1 | Vanilla |?

To join, enter client.connect 185.189.255.147:35200 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs167584,ts4,^o

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp200
Max players The server has 200 slots.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167584
Build It runs game build 167584.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.